Arcjec Voorat
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Bard of Breath | ||||
Age |
8 Repitonian Solar Sweeps | |||
Gender Identity |
He/They (Masc Nonbinary) | |||
Status |
Alive | |||
animatedHumorist | ||||
Proper syntax and punctuation. Prefixes and suffixes each message with "XDXD". Tends to be verbose. | ||||
Replica | ||||
Relations |
The Forgiven - Ancestor | |||
Music |
Curtain Call ♫ | |||
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Arcjec Voorat, also known by his Skorpe handle animatedHumorist, is one of the trolls in Vast Error. His associated alchemic sigil is Magnesium, though a modified version of the symbol. They are a deconstruction of the "self insert" and "main character" fantroll archetypes.[1]
His blood has been notably referred to as 'corn syrup' by the cast, and appears to be a 'mixture' of normal Repitonian bronze blood and lime blood. This blood type and Arcjec's unique sigil were passed down to him by his Ancestor, whose blood was modified after his attempted suicide by hanging and subsequent revival by The Vivifier during The Renaissance.
He was the first troll to be introduced and enter the game.
Biography
Early life
Arcjec wasn't always so depressed and sullen. Prior to the tumultuous end to his relationship with Taz, they were apparently much more outgoing and enthusiastic, if somewhat naïve. They used to be interested in comic books and superheroes as well as drawing, 2D animation and scrapbooking, evidenced by the posters on his wall, drawing tablet and the book on top of his refrigerator.
He also seemed to be very interested in (now outdated) SBVRPRPG tournaments, which allowed him to be a little more knowledgeable in how The Game should function. He used to play these games with Laivan and Calder.
Act 1
The first thing Arcjec is seen doing on the night of The Game is replying to a message from Ellsee, who worries that she is needy and unlikable. He offers the insecure troll an attempt at advice but accidentally turns the conversation around to be about him. Ellsee, amused but touched at them trying to be helpful despite being very poorly equipped to do so, decides that she will finally introduce herself to them and explain their deeper connection. She goes to his hive and tries to get his attention from his respiteblock's window by throwing a rock at it. The sight of a strange troll trying to get his attention immediately terrifies Arcjec and he turns away in shock and freaks out before being invited to play a game of Anthropormuncipality by Laivan with him and Murrit. Arcjec refuses and tells Laivan to try and remember him fondly if he gets killed.
He then tries to get a better look at the now long gone mysterious troll outside his hive but ends up falling out his second-floor window, into the mud and passing out. Arcjec proceeds to have a cryptic dream where they stand in a shapeless void colored in static noise. In this dream, they briefly see White Noise before they abruptly awaken on the floor of their room with their lusus now awake and watching over them. He is surrounded by the many crumpled up drawings of strange symbols he makes in his sleep; something that has been a regular occurrence for Arcjec for much of their life. They see that this time has been no exception: the most recent paper has The Game's symbol crudely drawn on it along with the phrase: 'It's the only way.'
Meanwhile on Prospit, Laivan visits Arcjec's dream self, delivering a Prospitian newspaper as he's done hundreds of times before and wishing Arcjec that wake up soon. Laivan wonders if -- had Arcjec had woken up on Prospit sooner -- he might have been a little happier and gives a reassuring pap to the sleeping dreamself. The dreamself glitches out momentarily, and briefly reverts to his younger, happier former self. Laivan is freaked out by this.
During Arcjec's nap, Murrit sends out a mass-memo to all the trolls (except Ellsee) pertaining to The Game and the events surrounding it. Additionally, after the flower pod in the Frog Temple opens, The Game is suddenly installed on all the troll's main computers.
Shortly after waking up, Arcjec finds themself accosted by Taz, who had been unceremoniously thrust into the game alongside Arcjec (and had apparently been coerced into speaking to Arcjec by Murrit, to her immense displeasure). Taz uses the game's cursor to drag Arcjec to his desk and look at his computer. The former friends bicker for some time before Taz forces Arcjec to look at the reality of the situation -- literally.
When Arcjec dismisses Murrit's memo as an elaborate prank done by the sea-dweller, Taz retaliates by forcing them to look out his window and look at the meteor hurtling towards his hive. Realizing the gravity of the situation, Arcjec agrees to work with Taz, despite her constant antagonism and berating of Arcjec. The two reach an uneasy truce (although mutually agree to avoid each other once everything is said and done) and begin working to unravel the secrets of The Game. Arcjec realizes that the symbols they have been writing in their sleep since they were young are connected to the game. After a few spats, they begin inputting the symbols into the game window, while Taz inputs a set of codes she received from Murrit's memo.
This allows Taz access to a set of objects to place outside of Arcjec's hive. Proceeding there, Taz places a series of pillars and an archway around Arcjec's hive, and a mysterious chest in Arcjec's respiteblock. Arcjec opens the chest, which unleashes a powerful gust of wind which sends him hurtling out of his room and destroying the wall in the process. The wind blows Arcjec right in front of the archway, which is activated into some sort of portal. Taz uses the game cursor to pull Arcjec into the portal. After his entry, the pillars around Arcjec's hive divert the oncoming meteor away from his hive and into Skaia, preventing the hive's complete destruction.
Act 2
Arcjec awakes on a gray platform inscribed with the Breath symbol, floating in a blank, stark white void. The powerful winds seen during Arcjec's entry appears once again, and in a powerful convergence of wind, it transforms before Arcjec into the denizen of Breath, Zehanpuryu. Arcjec -- terrified and bewildered after the mayhem that led up to his entrance into the game -- laughs hysterically at the sight of his denizen, which the denizen imitates awkwardly.
After some back and forth between the two and after Arcjec calms down slightly, Zehanpuryu introduces Arcjec to the game and its purpose, pledging himself as Arcjec's guide. Stating that Arcjec is the Bard of Breath, he beckons the Bard to find him again when he is stronger. He inserts himself within the Breath platform and changes the blank planet around them into the newly formed Land of Mirage and Monochrome.
As Arcjec looks around his new surroundings, they are approached by one of the planet's consorts: a bright, vibrant snake (both in personality and in appearance) who tells Arcjec to use the terminal that just appeared next to the denizen platform. The terminal allows Arcjec to access his game UI and Skorpe where he finds that he is being messaged by Taz and Ellsee. Wishing to avoid Taz, he only answers Ellsee, who had just seen a meteor hurtling towards his hive only to disappear and instead found discovered his damaged -- but otherwise intact -- hive. The two quickly catch up before Ellsee is forced to admit that she knows more than she's previously let on and that she's been near Arcjec's hive. When Arcjec mentions the codes they used for the game, Ellsee mentions she's seen them in a book that she has had her whole life and is now finally realizing that they have been a fixture in her life as well. After telling Ellsee to meet up with him when things are less hectic, Arcjec signs off and reads Taz's messages, who very harshly urges Arcjec to update her so she knows that Arcjec is still alive.
After decidedly not responding to Taz, Arcjec speaks with the multicolored snake consort again, who he accidentally names "Guy". Guy tells Arcjec to prepare a weapon, as he is bound to face monsters on his journey. Arcjec equips his scythe before taking his first steps on his journey on LOMAM. Meanwhile, Ellsee creates her own memo in regards to the game and her own knowledge of it; Arcjec is included in it along with all the other trolls. Having just left the terminal, Arcjec does not respond to or see the memo.
As Arcjec follows the path from the terminal, they are once again greeted by Guy, who has been following Arcjec ever since they left the terminal. Before Arcjec can really question Guy on this, the two see a fire in the distance. When they run after it, they see a town being attacked by a powerful shape-shifting monster known as a Shifter. Two more colorful snakes like Guy named Lady and Person run towards Arcjec, pleading to him to stop the monster before it burns down the entire town. Overwhelmed, Arcjec freezes in place, spiraling over the sheer size of the beast, the flaming buildings, and the increasingly demanding snakes. As Person begins to become angrier with Arcjec, he is suddenly brought into a vision of a featureless white void and sees a younger version of himself: Kidjec. Kidjec calls out to Arcjec smiling exuberantly and arms open wide in a vision of piety.
He tells Arcjec that it's okay to leave, and it isn't fair of the snakes to expect him to solve their problems, warning him that trying to help might just make all his painful experiences from the past happen all over again. Arcjec questions this, as running away and not acting is all he's ever done the past few sweeps and it has brought him little happiness. Arcjec worries that his choices have disappointed those who care about him, but admits that half the time he doesn't act, it's because he feels like he can't or that he isn't good enough. However, he desperately wishes he could do something for the people around him. Kidjec states that Arcjec's fears of inadequacy are justification enough to not act, and reiterates that the snakes' problems aren't any of his business or remotely his fault, and don't even matter because they aren't real. Arcjec questions why it does feel like his fault regardless, stating that he doesn't want to keep letting people down, and questions why Kidjec won't help him on this despite having always listened to him and done nothing and despite the fact that saving people was all they ever wanted growing up.
Kidjec tells him that what they wanted out of life was impossible and that's why they gave up on those dreams. Kidjec tells Arcjec that acting will only ever make him miserable because he never knows when to stop. Kidjec tells Arcjec to just leave, tearing into Arcjec further, throwing abuse after abuse at him: he tells Arcjec that he's the reason everyone is miserable. Because Arcjec always tries to help and picks at other people's wounds, never letting them heal. He tells Arcjec that he's absolutely selfish and just desperate to go back to the way things were, and had he just stayed out of everyone's way and done nothing, everything could have turned out differently. He tells Arcjec that every single time he tries to help someone, all he does is hurt them. And that is precisely why he gets hurt back, questioning the point of bothering at all. Kidjec tells him to leave, again and again, repeatedly in a wave of rejection that sends Arcjec to his knees. Arcjec's nose bleeding profusely as a reminder of his encounter with Taz on his 6th wriggling day as he doubles over.
Guy desperately calls out to Arcjec, which finally snaps Arcjec back into reality. Guy asks what was wrong, as Arcjec having apparently gone into a trance. Summoning his courage, Arcjec tells Guy that he's okay and they know what they needs to do. Arcjec instructs Guy and the other snakes to gather and survivors and try to get to safety. Promising to protect the snakes, Arcjec prepares for battle.
Arcjec is shown battling the Shifter in [S] Engage., managing to defeat it to the elation of his consorts, who seem to have all revived. He tells them to stop cheering and but quickly retracts his statement when the the consorts suddenly get quiet, not wanting to see their sad faces. He then receives a list of accomplishments and a variety of Resources and asks the consorts for the location of the actual checkpoint, as they reply it is near the town square and takes him there.
Some time later, his dream self wakes up on Prospit as Dream!Laivan taught him some proper etiquette when Dream!Albion flies down and hugs Laivan from behind, whilst exchanged greetings. Dream!Arcjec is silent for a while until Dream!Albion greets him and angrily complains about his horrible makeshift bed, newspapers that were worth sweeps of information that he couldn't read and Dream!Laivan hanging out of his window. Dream!Albion offers him a lesson on proper etiquette which he begrudgingly replies. As Dream!Albion and Dream!Laivan continues to chat, Dream!Arcjec suddenly changes into his younger self, which Dream!Albion takes notice of and asks Laivan about. Unfortunately, he doesn't have an answer. They fly over the building as Dream!Laivan describes to them the concept of Dream Selves. After the discussion, Dream!Laivan offers a grand tour on Prospit, which he and Dream!Albion accepts.
He later arrives at the town square and is greeted by Metatron: the commander of denizens, the facilitator of the trolls' worlds and also an aid to their journey. Arcjec demands an explanation for the numerous happenings and Metatron complies, telling them that he's a consistent figure within The Medium as he hands them a second checkpoint gift: a communicator. Metatron explains the construction of the communicator and its additional feature: the crafting window. Metatron teaches them in making their first craft by combining their strife specibus and a bunch of Resources as the crafting window sprouts out Arcjec's first creation: Beats Taking The Subway.
Arcjec tries to test his crafting skills one more time and this time, they create a mask but thinks it's useless and decides to give it away to one of their consorts.
Metatron further explains that the small space they're both in will act as Arcjec's central hub for the medium at large. He tells Arcjec that he and his friends must create 12 more gates to travel between the other lands that his friends will create and that only one gate can be built at any given point because they take time to prepare. Arcjec asks Metatron about the gate they're both standing in front of. Metatron explains that it's inoperable at the moment because the planet that it leads to is not here yet but it will be in the future. Metatron quickly changes the subject and tells Arcjec that they must finish their role as server and connect to the hero of life, Ellsee. Arcjec seems almost surprised by this, but quickly tells Metatron that they already knew the entry order but didn't think that they would get in touch with Ellsee so soon. Metatron comments on the two's relationship saying that they seem close, but Arcjec quickly brushes it off and changes the subject again. Metatron moves on saying that everything he's done with Arcjec is all he needs from him and that once the planets align then the initial stretch of Arcjec's journey will be complete. Metatron is assured that Arcjec will figure it out by himself which frustrates Arcjec. Metatron finally leaves in a puff of smoke in the fountain but not before he tells Arcjec that they're doing amazing so far and to keep up the good work.
Arcjec contemplates to himself over the thought of learning more than he believed he could in such a short amount of time. He then proceeds to open a new memo to make sure the rest of his friends are up to speed on things. Arcjec reminds them in an tired and almost passive-aggressive way that they all haven't talked in a long time and that although it isn't the best way to go about reconnecting, it's the best they've got. They tell everyone that their DMs are open because they don't want to go down the same route the previous memos that Murrit and Ellsee created. Arcjec explains that he wants everyone to talk civilly about the general stuff such as their planets. He says that they've all been in the campaign for 7 hours at this point and tells them to rest in a safe area before rushing to their checkpoint. Arcjec informs them all that he's already made it to his first checkpoint and to give him an update on what everyone else's looks like.
Taz is the first one to respond to the memo informing Arcjec that she is at her third checkpoint at the moment which Arcjec finds unbelievable. They proceed to bicker with each other arguing and comparing the progress they've both made so far. Taz tells Arcjec that she's currently stuck and can't make any more progress before she goes over to Arcjec's planet. Arcjec informs her that she's going to have to wait for awhile because he hasn't crafted any portals yet. Taz comments on how waiting on him isn't something new and that she even watched him ignore her messages before. Arcjec apologizes for this genuinely which catches Taz off guard. Arcjec explains to her that the reason he did it was because he didn't want to put both of them through what had happened between them previously since it was a lot for him and that he wasn't trying to make her upset. Arcjec didn't know what to do and needed some breathing room but tells Taz that they can work together now. She believes Arcjec and accepts their apology.
Albion is the second person to reply to the memo commenting on how adorable Arcjec and Taz's conversation was. Ellsee quickly responds to the memo as well. She thanks Arcjec for sticking up for her and informs them that there's big purple-eyed demons all over the place. Albion believes that the demons are being manipulated and says she has met the man (Edolon) who was behind that saying that he was using Serpaz's computer. Murrit then responds to the memo which leads to Ellsee getting mad at Murrit. Arcjec questions how much he's missed while he was gone and tell everyone that they're are dysfunctional and asks Murrit what her problem is. Calder then replies to the memo accusing Murrit of not being her usual self. Arcjec once again asks to be filled in on what's happening and is told about what Murrit tried to do to Ellsee using his robots. Calder sides with Ellsee and Murrit quickly withdraws from the memo after telling everyone that they don't know what they're doing and what they've brought in with them. Arcjec is taken aback by what had just occurred and begins to ramble on about how things never change which Taz calls them out on. Ellsee asks if they should keep and eye on Murrit but Arcjec believes that they already have their hands full and that he's going to end the memo here and try again once everyone has a better handle on their situations. Arcjec warns them that things are about to get messy and finally closes the memo.
Arcjec begins trolling Ellsee and tells her that she has some nerve for pulling some major shenanigans, getting on her case about her deal with Calder. Arcjec says that tonight is just a lot and that Ellsee is adding onto the pile, asking if she even knows what she's doing, but the conversation quickly devolves into lighthearted bickering between the two. At this point Arcjec can see what Ellsee is doing in her hive with his computer. They both open the tutorial. On Arcjec's end, it has since updated to explain his job to set up the final player's entrance. Ellsee asks Arcjec to explain, and they say that it's like what Zehanpuryu said to him. Their job as the server player and client was to bring Repiton into The Medium through activating a series of pillars around the planet through their "own power". Arcjec views a map on his screen with several marked spots around the planet, explaining that they have to place the pillars around the circumference of The Mass. He asks Ellsee what the tutorial means by her "own power", and she reluctantly explains the magical abilities her staff has after some prodding, along with clarifying that her talking lusii said she inherited it, along with the book, from her ancestor. Arcjec comments on how this is the fakest thing she has told them but wants to know more about the staff, and Ellsee asks him to just trust her. He concedes, and goes to set things up while telling her to be careful. Arcjec notices that his lusus is with Ellsee and is shocked that he's alive and shows concern for his lusus, before rapidly switching topics back to the bigger issue at hand.
Arcjec asks if things are ready after Ellsee activates the portal leading to the first location. Arcjec informs her that he's going to go in order of what's closest to her, however, he also informs her that he doesn't know the exact coordinates and that there's no zoom option on his application. Ellsee voices her concerns on not wanting to go to Stronghold 21 due to the risk of becoming a walking target, most likely due to her blood color. Arcjec attempts to gives her advice, telling Ellsee to take a deep breath and move forward anyways. Arcjec ends up messing up the coordinates and Ellsee walks directly into the Stronghold square. which leads to Arcjec figuratively and literally beginning to beat himself up about being terrible at lying. Arcjec begins to annoyedly ramble to himself in nervousness as Ellsee panics, but quickly begins to focus again working with what he's got. Ellsee preforms magic tricks with her staff to keep the crowd distracted as Arcjec and drops the first pillar in the middle of the plaza. She quickly dives out of the way of the massive pillar before activating it and leaving rapidly. Ellsee tumbles back through the portal to her hive, exhausted. She decides to dance out her frustrations and Arcjec joins in with her. He tells her to pretend that never happened and to not mention it ever again. Ellsee asks if he had fun listening to her music which he reluctantly confirms that he did. They tell Ellsee that they'll make up for what they did with the last pillar.
Arcjec goes back to check on his hive, which is now a wreck with a hole going through the wall of his room and demons all around it. They move their cursor to go inside their messy hive, collectibles strewn all over the place. They grab a [1]replica of their replica fetch modus to give Ellsee, in which she captchalogues her book, which unbeknownst to her results in a revised and corrupted version. She gets back to work with Arcjec after resting, with him promising to try his best to be there for her through the whole thing. Ellsee again repeats her nervousness, wondering everything was going to be okay, and Arcjec tells her that she's going to have to trust him.
During [S] Ellsee: Enter, Arcjec and Ellsee continue to work together with him placing down the pillars and her going through the portals and activating them. The portals take her to the Northern Wastes, Kenede Spaceport, Bizkantine Ruins, and the Black Depths. All but one of the planets connect and Repiton makes the jump as the pillars activate and Arcjec sighs in relief as Ellsee's Denizen is released and she enters the Medium.
Post-EOA2
Taz ends up going through the portal that leads to Arcjec's planet and has a flashback to when Arcjec and her were younger. Arcjec wants to ask Taz a question but seems worried to at first. Taz encourages Arcjec to proceed with it anyways which leads to them asking if they'd always be friends forever. She jokingly agrees with Arcjec that it was a ridiculous question to ask. In the present, Arcjec puts a hand on Taz's back, snapping her out of her flashback. Arcjec tells her that they were wondering where she wandered off to and asks what she was doing over there. Arcjec greets Taz with a smile with their hands in their jacket pockets reassuring her that he's right there. He motions his hand telling her to follow him which leads to another flashback of all the memories they had together as kids.
Act 3 Act 1
Arcjec reopens the memo and decides to take control over the situation since it's been a few hours since anyone has last spoken. They explain that they've slept for a little while in a lawn chair beforehand. He takes one for the team and says that that he's not letting the memo fail again and wants a response from everyone. Arcjec then proceeds to individually call everyone out using ridiculous nicknames he's given them all. Arcjec believes that they've had more than enough time to be able to reach a checkpoint and suggests that they all start talking.
Albion is the first to respond to the memo. Albion tells Arcjec that it's not their first time reconvening with each other since they met on Prospit not too long ago. Arcjec doesn't remember this and overall only remembers hazy bits and pieces. They do remember hearing a woman speak, but affirms that it didn't sound like Albion. Arcjec tags Taz to speak even thought she's sitting right next to them. Taz and Albion explain what had happened to Taz's lusus which Arcjec shows sympathy and apologizes for. Sova, Occeus and Laivan reply. Laivan asks Arcjec how his birthday was, usually known by trolls as a wriggling day. Arcjec is confused by the unusual word but replies to him by over exaggeratedly complaining how how he's been having to do all of the heavy lifting by bringing the group back together. Jentha, Dismas and Serpaz then respond. Arcjec cuts Serpaz off in fear of getting sidetracked. Ellsee and Calder reply. Arcjec questions his character which Calder dismisses. They talk about what happened to Repiton and what's been happening on social media. Arcjec tags Murrit multiple times, asking them to talk and do the right thing and apologize. Murrit responds only to not take any of what Arcjec said seriously much to the annoyance of him and several other cast members, spewing some deflective bullshit before banning themself from the memo. Arcjec exasperatedly remarks how they hate when Murrit does that.
Later, Ellsee is seen falling asleep in the snow on her planet after the exhausting task of entering the game. She appears to have a flashback of her and Arcjec in his hive, dancing around together. Arcjec bumps into Ellsee which leads to both of them falling on the floor laughing together. Arcjec says he's hungry which leads to Ellsee and him into the kitchen. Both Arcjec and Ellsee are seen talking about two people named Ayala and Ari. Arcjec compliments Ellsee on how her new look is coming along and saying that she seems happier. The conversation turns into Ellsee complaining about how she can't go out and do things like how Arcjec can. Arcjec offers to try and find a way to sneak her out, but she refuses. Ellsee questions Arcjec about how he seems content with what is happening to the both of them. He pauses to think, but overall reassures her that everything is okay and that he'll always be here for her because they're family.
Personality and traits
Arcjec is perceived as closed off and isolated. He is largely defined by his depressive personality. Due to a severe lack of motivation, he largely spends his time in his room sitting at his computer and drinking soda. Arcjec has been known to go as far to perform mundane tasks in his imagination while failing to perform them in reality. Arcjec has a generally sardonic attitude towards most things in his life and his life in general and has little tolerance towards anything bothersome to him. He seems to be a little obsessed with how things work in "real life" and generally sees things from a rather bleak black and white perspective.
This stunted emotional mindset masks a residual attachment Arcjec still has to his old life that can be seen in his many conversations with his friends, in which they paradoxically claim to be apathetic while also appearing heavily invested in the conversations, as evidenced by the amount of effort put into their responses. He will sometimes go to the extent of ignoring them and/or not replying at all. His general demeanor is, ironically, pointedly the opposite of what his typing quirk and screen name would imply, which can be inferred to be a result of Arcjec losing interest in the personality that he had facilitated when he was younger.
He has love of Mountain Dew: Code Red that borders on addiction . They also seem to collect Funkos and Spider-Man merchandise .
As the comic progresses and Arcjec enters the game, they seem to become more open with the rest of the cast, apologizing for unkind behavior and being more honest with his emotions. His changes in behavior can be seen with things such as explaining his actions and past behavior along with apologizing to Taz and cooperating with her. He also at times is seen loosening up when talking with Ellsee, giving her advice and dancing along with her. After entering the game and having made up with Taz, Arcjec tones down undeserved insults and rude behavior towards others.
Relationships
Taz Poemme
Arcjec and Taz have had a difficult relationship since the comic started. Stemming from their largely difficult past and supposedly unrealized romantic entanglements. There are many indications that their relationship was at one point unhealthy or unrequited, mutually or otherwise. After some kind of relationship-ending incident, Arcjec has since vehemently avoided any interaction with Taz for over two sweeps while Taz has since repeatedly tried to reach out to Arcjec. The resulting fallout deeply affected Arcjec, resulting a drastic change in personality and demeanor, while Taz felt abandoned by Arcjec.
When the two are forced to interact with one another during the events of the game, the two are constantly at each other's throats, barely being able to stay civil with one another, even for the sake of their mutual survival. Despite this, even though it is very slight, they did have a couple moments of levity and have been shown to complete their goals as a team rather efficiently all things considered.
During Post-EOA2 and Act 3 Act 1, they reconnect and bonded with each other once Taz arrives on Arcjec's planet, resulting in better communication and none of the hatred and lashing out from before. Any jabs or insults they throw at each other overall seem lighthearted banter typical of their contrasting personalities.
Laivan Ferro
Despite Arcjec's generally unfriendly demeanor, Arcjec and Laivan appear to have a pleasant friendship, at least by Arcjec's standards. They seem to have mutually requited yet unrealized pale crushes on each other, as hinted here and here , along with smaller hints such as Arcjec's jeans matching Laivan's blood color. The two, along with Calder, used to play together as kids, but this appears to have ended or become rare as Arcjec grew distant and depressed.
After speaking in the newest memo in Act 3 Act 1, they still seem close in some sort of way, with Laivan remembering Arcjec's wriggling day (or as Laivan called it, a birthday) and asking him about it.
Ellsee Raines
Arcjec and Ellsee have a unclear relationship. Ellsee seems to value and trust him a great deal. One of her goals at the beginning of the comic was to finally meet him and introduce herself personally, though she is never able to bolster up the courage to actually do it, even when she's already at his hive.
Ellsee appears to care for Arcjec and worries for his wellbeing, even dropping all of her fear to run back to him in order to try and rescue him once she notices the meteor heading towards his hive. Despite this, Arcjec doesn't appear to know much about Ellsee at all; though he does seem to have an easier time speaking to her than the other trolls in his chat fodder. When Ellsee asks if she was likeable, Arcjec does actually try to give her advice (albeit poorly). In Act 3 Act 1 Arcjec and Ellsee are seen sharing a hive and call each other a family.
Biologically, Ellsee and Arcjec's relationship are the equivalent of human siblings, while their ancestors were in a matespritship. This would make their relationship closest to siblings, with their ancestors as their parents.
Murrit Turkin
Arcjec does not appear to be a big fan of Murrit. After reading through her memo, he believes that the game is a prank set up by him and the others to make fun of him and later notes during a conversation that he is a "slam jockey with more exposed RGB wires than common decency" . When telling Zehanpuryu about what he believes should have happened post-entry, he admits that Murrit is a "friend" and that he is "actually way worse at explaining things than you or this game."
Arcjec seems to have known Murrit since he was six sweeps old, as seen in a flashback . They have talked enough for Arcjec to notice Murrit's tendencies, such as commenting that they "hate when they do that" after Murrit bans themself from a memo.
Jentha Briati
Arcjec mentioned Jentha during a conversation with Taz as they were working towards his entry. They seem to be relatively aware of each other's interests, and share some in the form of Funkos , but otherwise there is little information on their relationship.
Calden Kerian
Calder and Arcjec were once friends in their youth, but that doesn't appear to be the case anymore.
In the memo in Act 3 Act 1, their interactions are tense and curt, though Arcjec attempts to be courteous as with the rest of the cast. Arcjec comments that Calder sounds "different now" and that "it feels like I don't know who I'm talking to." Arcjec also states that he has no qualms in banning Calder from the memo after telling him to knock it off when overstepping Taz's boundaries.
Serpaz Helilo
Serpaz and Arcjec seem to have been friends in their youth. There is not much information on their current relationship, but Serpaz seems to think of Arcjec as silly . They seem to not have any problems or tension with each other. When Arcjec cuts Serpaz off from rambling about her entry in the Act 3 Act 1 memo, he reassures her that he's taking her seriously and that she can talk later.
Albion Shukra
Albion and Arcjec seem to get along well. The two speak about their relationship when they were younger in the memo in Act 3 Act 1. Albion comments on how Arcjec was "one of the few people" who believed in her position when they were younger as well. Arcjec tells her that he thought it was an elaborate backstory she made for a character . Arcjec comments on how he would consistently tell her when they were younger that she would always be good at the game he played, and that she unfortunately never joined. She tells Arcjec how she was on Prospit with him but he doesn't remember, having had issues with his dreamself at the time.
Sova Amalie
There is little to no information on their relationship for the most part, however it is implied that they've talked in the past, with Sova bringing up in Act 3 Act 1 that she's read weirder from Arcjec after a particularly bizarre comment from him . They don't seem to have any problems with each other.
Dismas Mersiv
There is no information on their relationship. They only interact a handful of times in Act 3 Act 1 where Arcjec comments to him that Laivan's method of bothering people is "his only method".
Occeus Coliad
There seems to be something going on between the two but there's not much information about their relationship. Occeus comments in Act 3 Act 1 that their past interactions have been more "charitable" and what Arcjec is doing is "weird". There seems to be some sort of tension between the two but not that much.
Trivia
- His trolltag 'animatedHumorist' is an ironic holdover from his past active interest in comic books and cartoons. 'Animated' refers to the way in which characters in this medium are portrayed, and 'Humorist' in how cartoons are often comedic in nature.
- Arcjec's symbol is the only featured character symbol that is not close to an exact replica of its real alchemical counterpart.
- Arcjec is often compared to Karkat Vantas, due to their similarly cantankerous demeanors, penchants for tirades (although Karkat is clearly the more long-winded of the two), and their roles as "the first troll" in their respective comics. This has become a bit of a running joke between fans of the comic, some of which who ironically ship the two together. This was brought to a head for April Fools Day 2017 when there was a short four-page bonus content comic dedicated to the subject.
- Arcjec's archetype is simply "main character" but is also paired with "self-insert". It has been noted that he was at one point a true self-insert of Austin in the very early stages of development in 2011. However, he claims that they do not "really share any similarities at this point, except for soda consumption".
- Arcjec has a habit of typing out loud, or rather, speaking whatever he happens to be typing.
- Arcjec's initials are AV, which are the same initials as Austin.
- Based on his (former) blood color, aspect, and dream moon, Arcjec's true sign on Alternia would be Taurus, Sign of the Unfledged.
- The names given to Arcjec on pages 3 and 4 of the comic are "hypocritical asshat" and "little shit" respectively.
- Arcjec has a figurine of June Egbert in his room.austinado and Sparaze. Vast Error, p. 971 . 19 May 2019.
- He runs a Filler account under the username NextIssue.
- This username may be a reference to the Next Issue Project.
- It is the only abandoned account out of the cast.
Gallery
- Arcjec filler account.JPG
Arcjec's Filler account
References
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