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The twelve aspects of existence are the fundamental facets of creation that make up the Solitary Universe.
Every living being in the Solitary Universe possesses an inherent attunement to a particular aspect - known as their emanant aspect - which influences their personality and general outlook on life to a certain degree. Through Alchemy, a person can learn to harness their aspect, exerting influence over their environment, themselves and others, though this requires many years of arduous study and practice.
The twelve trolls destined to play The Game have an innate link to the aspects of existence and, as such, are referred to as aspect holders. For aspect holders, an aspect is one half of the player titles, the other being the class.
List of Aspects
Space is an aspect of great power, being tied to the very literal materiality of people and objects - effectively the "stage" stories are set in. On a more conceptual level, it is associated with creativity, beginnings and isolation.
The symbol of Space is very similar to the Borjgali and is symbolic of concepts relating to the roles of heroes of Space. It also resembles a spiral galaxy.
The Time aspect is tied to its literal meaning, the passage of time, and also with forward momentum, progress and death.
The Mind aspect is associated with the thoughts and decisions of individuals and their consequences, strategy and planning. It is also closely tied to the concepts of karma, justice and personal truth.
The Heart aspect is associated with the "soul", or essence of being. Emotions, intuition and expression are also closely linked concepts.
The Hope aspect is associated with its literal meaning, the power of belief, and also the creation of possibilities and positive emotions.
The Rage aspect is associated with its literal meaning, driving power from fury, the narrowing down of possibilities into a single answer and negative emotions. Those tied to Rage believe they have seen the harsh truths of the world, having a tendency toward enacting the destruction of perceived "false" systems.
The Breath aspect is tied to the concepts of freedom and change, the exploration of many possibilities without tying yourself down to any of them. It is also associated with individuality and the literal element of wind, as seen by Arcjec's ability to manipulate The Breeze in his planet.
The Blood aspect is tied to relationships and societal expectations, bonds and unity. It's also related to a sense of duty toward the people around you and self-sacrifice.
The Life aspect is associated with the innate "life force" of living beings, healing and nature. Life is an extremely powerful and hard to control aspect, with the only person to date who was able to harness its power without negative consequences having been the Vivifier.
It seems to be closely tied to Kheparia, the All-Mother of Existence.
The Doom aspect is related to misery, destruction, corruption. It is a highly volatile, if powerful aspect. When harnessed through alchemy, it seems to cause physical side effects on the bodies of its users, as seen through Edolon's tainted hands after the unlocking of his powers and Clarud Enthal's recounting of his matesprit's experiences.
The characters who hold Doom as their Emanant Aspect are the Holistic Blight and Edolon Vryche.
The Light aspect is tied to fortune, luck and fortuitous outcomes. It is also related to the application of knowledge and the resulting consequences thereof, the manipulation of the "strings of fate".
The Void aspect is associated with nothingness and the obfuscation or destruction of knowledge. It is also conceptually tied to futile endeavors, inevitable ends and stagnation.