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Taz is then called away by the sound of her lusus, a large aquatic mammal that she has been forced to keep from the ocean due the increasingly toxic environment and mutated fauna. The lusus had apparently killed a nameless, bronze-blooded troll who had been loitering near Taz's hive; it was now impaled on a stalactite peaking out of the ocean neighboring the hive. Taz takes a moment to be grateful the poor troll didn't fall into the ocean depths, but admits that the troll probably is still better off dying on the spikes than being found by Taz, who would have beaten them to death.
Taz is then called away by the sound of her lusus, a large aquatic mammal that she has been forced to keep from the ocean due the increasingly toxic environment and mutated fauna. The lusus had apparently killed a nameless, bronze-blooded troll who had been loitering near Taz's hive; it was now impaled on a stalactite peaking out of the ocean neighboring the hive. Taz takes a moment to be grateful the poor troll didn't fall into the ocean depths, but admits that the troll probably is still better off dying on the spikes than being found by Taz, who would have beaten them to death.


Taz then messages her moirail, Albion, going over the details of her interactions with Murrit and wondering if perhaps Albion might know anything about it. Albion admits she does not what Murrit might be planning but knows that the night was of great importance, as it was the night Repiton would finally crumble and the night she was expect to save it. Taz, a staunch non-believer of Albion's prophetic destiny dismisses the notion. Albion then states that Taz really should try to reach out the Arcjec and finally try to work out their differences, instead of Taz merely trying to get his attention. Taz is upset at the suggestion but eventually concedes. Their conversation ends with Albion going over her destiny to merge with her lusus and salvage the remains of Repiton and the remaining troll species. Taz is left confused and concerned for her moirail. Taz later recieved Murrit's memo pertaining to the game and its nature.
Taz then messages her moirail, Albion, going over the details of her interactions with Murrit and wondering if perhaps Albion might know anything about it. Albion admits she does not what Murrit might be planning but knows that the night was of great importance, as it was the night Repiton would finally crumble and the night she was expect to save it. Taz, a staunch non-believer of Albion's prophetic destiny dismisses the notion. Albion then repeats Murrit's sentiment and states that Taz really should try to reach out the Arcjec and finally try to work out their differences, instead of her merely trying to get his attention. Taz continues upset at the suggestion. Their conversation ends with Albion going over her destiny to merge with her lusus and salvage the remains of Repiton and the remaining troll species. Taz is left confused and concerned for her moirail. Taz later recieved Murrit's memo pertaining to the game and its nature.


Taz is next seen after Murrit activates the Lotus Time Capsule in the Frog Ruins that neighbor his hive. The resulting release unleases The Game, which installs itself onto Murrit and his friends' main computers. Taz, dismayed at how her computer has apparently been taken over by The Game (and render it unable to do anything aside from using Skorpe and the game itself), messages Murrit, she comes to the logical conclusion that Murrit tampered with her computer, which he denies. Murrit, frustrated at Taz's continued refusal to listen to him, simply tells to reach out to Arcjec, and figure it out. Taz's game screen then switches to show Arcjec's hive. She sees Arcjec passed out on the floor covered in crumpled up parchment.
Taz is next seen after Murrit activates the Lotus Time Capsule in the Frog Ruins that neighbor his hive. The resulting release unleases The Game, which installs itself onto Murrit and his friends' main computers. Taz, dismayed at how her computer has apparently been taken over by The Game (and render it unable to do anything aside from using Skorpe and the game itself), messages Murrit, she comes to the logical conclusion that Murrit tampered with her computer, which he denies. Murrit, frustrated at Taz's continued refusal to listen to him, simply tells to reach out to Arcjec, and figure it out. Taz's game screen then switches to show Arcjec's hive. She sees Arcjec passed out on the floor covered in crumpled up parchment.


Whe Arcjec finally awakens, Taz uses the game's cursor to drag Arcjec to his desk and look at his computer. The former friends bicker for some time before Taz forces Arcjec to look at the reality of the situation -- literally, as she forced him to look out his window and look at the meteor hurtling towards his hive. Realizing the gravity of the situation, Arcjec agrees to work with Taz, despite her constant antagonism and berating of Arcjec. The two reach an uneasy truce (although mutually agree to avoid each other once everything is said and done) and begin working to unravel the secrets of The Game. Arcjec realizes that the symbols he's been writing in his sleep are connected to the game, and he begins inputting the symbols into the game window, while Taz inputs a set of codes she recieved from Murrit's memo. This allows Taz access to a set of objects to place in and outside of Arcjecs hive. Proceeding outside, Taz places a series of pillars and an archway outside Arcjec's hive, and a mysterious chest in Arcjec's room. Arcjec opens the chest, which unleashes a powerful gust of wind which send him hurtling out of his room (destroying the wall in the process). The wind blows Arcjec right in front of the archway, which activates into some sort of portal. Taz uses the game cursor to pull Arcjec into the portal. Meanwhile the pillars around Arcjec's hive divert the oncoming meteor away from his hive, preventing its complete destruction.
Whe Arcjec finally awakens, Taz uses the game's cursor to drag Arcjec to his desk and look at his computer. The former friends bicker for some time before Taz forces Arcjec to look at the reality of the situation -- literally. When Arcjec dismisses Murrit's memo as an elaborate prank done by the seadweller, Taz retaliates by forcing him to look out his window and look at the meteor hurtling towards his hive. Realizing the gravity of the situation, Arcjec agrees to work with Taz, despite her constant antagonism and berating of Arcjec. The two reach an uneasy truce (although mutually agree to avoid each other once everything is said and done) and begin working to unravel the secrets of The Game. Arcjec realizes that the symbols he's been writing in his sleep are connected to the game, and he begins inputting the symbols into the game window, while Taz inputs a set of codes she recieved from Murrit's memo. This allows Taz access to a set of objects to place in and outside of Arcjecs hive. Proceeding outside, Taz places a series of pillars and an archway outside Arcjec's hive, and a mysterious chest in Arcjec's room. Arcjec opens the chest, which unleashes a powerful gust of wind which send him hurtling out of his room (destroying the wall in the process). The wind blows Arcjec right in front of the archway, which activates into some sort of portal. Taz uses the game cursor to pull Arcjec into the portal. Meanwhile the pillars around Arcjec's hive divert the oncoming meteor away from his hive, preventing its complete destruction.


=== During the Game ===
=== During the Game ===

Revision as of 11:36, 12 April 2018

Platinum.png
Taz Poemme
Rage.png
Tazsia Poemme A3A1.png
Tazsia Poemme.png
~i will drag your ragamuffin ass, kicking and squirming, ALL over +his homely hell's half-acre, you vermin pelle+.~ DCRC icon.png
Introduction DCRC icon.png First Appearance DCRC icon.png

AKA

Tazsia

Title

Sylph of Rage

Age

8 Repitonian Solar Sweeps

Gender Identity

She/Her (Female)

Status

Alive

Screen Name

perniciousOverkill

Typing Style

Replaces T's with "+", prefixes and suffixes every message with "~".

Strife Specibi

Macekind

Relations

Fortmistress Deadlock - Ancestor
Arcjec Voorat - Matesprit crush
Albion Shukra - Moirail
Ellsee Raines - Kismesis crush
Occeus Coliad - Ex-Kismesis (Formerly auspisticed by Albion Shukra.)

Live(s) in

Taz's hive

Planet

Land of Growth and Gravity

Music

Razzmatazz ♫
Ferocity Weaving ♫
Suckerpunch ♫
Secure ♫
Gravitational Pull ♫
Soul Shaded ♫
A Flesh Cage Of Emotion ♫
Taz's Theme ♫
Show's Over ♫
I'm Right Here ♫
No Rest For The Wicked ♫
Last Yulepassing ♫
Inertia ♫
Indomitable ♫
The World's Heel ♫
No One's Prisoner (Taz Is Unbreakable) ♫

 

v·d·e

Chatlogs


Tazsia ?????? (more commonly known as Taz) also known by her Skorpe handle, perniciousOverkill, is one of the trolls in Vast Error. Her associated alchemic sigil is Platinum and her horns are long and winding. She wears her symbol on the back of her vest.

She is a well-known member of a wrestling-based cult known as Mirthamaniacs. Her chucklevoodoo holds the power of 'Intimidation' and is constantly active, shown through the purple glints in her pupils.

She was the second troll introduced.

Biography

Six Sweeps

Not much is currently known about who Taz was or what she did at six sweeps. However, we do know that according to Arcjec, she ruined his life by doing something that ended up changing him into who he is today.

It can be inferred that this had something to do with her punching him in the face; when Arcjec began to run away crying from Taz's hive near the end of Act 1, his nose was bleeding rather heavily. When discussed, Taz shows a very stubborn and upset attitude towards the subject. However, you can see that she does have tears in her eyes in the panel if you look close enough. Showing she does potentially regret the incident.

Pre-game

Shortly after Taz's introduction, she is messaged by Murrit, who tells her about the completion of a long-term project in the form of a game he wants everyone to play. Although Murrit's esoteric vernacular and vagueness frustrate Taz, she listens until Murrit tells her that she's going to have to get in contact with Arcjec, to which she outright refuses and ceases messaging the seadweller.

Taz is then called away by the sound of her lusus, a large aquatic mammal that she has been forced to keep from the ocean due the increasingly toxic environment and mutated fauna. The lusus had apparently killed a nameless, bronze-blooded troll who had been loitering near Taz's hive; it was now impaled on a stalactite peaking out of the ocean neighboring the hive. Taz takes a moment to be grateful the poor troll didn't fall into the ocean depths, but admits that the troll probably is still better off dying on the spikes than being found by Taz, who would have beaten them to death.

Taz then messages her moirail, Albion, going over the details of her interactions with Murrit and wondering if perhaps Albion might know anything about it. Albion admits she does not what Murrit might be planning but knows that the night was of great importance, as it was the night Repiton would finally crumble and the night she was expect to save it. Taz, a staunch non-believer of Albion's prophetic destiny dismisses the notion. Albion then repeats Murrit's sentiment and states that Taz really should try to reach out the Arcjec and finally try to work out their differences, instead of her merely trying to get his attention. Taz continues upset at the suggestion. Their conversation ends with Albion going over her destiny to merge with her lusus and salvage the remains of Repiton and the remaining troll species. Taz is left confused and concerned for her moirail. Taz later recieved Murrit's memo pertaining to the game and its nature.

Taz is next seen after Murrit activates the Lotus Time Capsule in the Frog Ruins that neighbor his hive. The resulting release unleases The Game, which installs itself onto Murrit and his friends' main computers. Taz, dismayed at how her computer has apparently been taken over by The Game (and render it unable to do anything aside from using Skorpe and the game itself), messages Murrit, she comes to the logical conclusion that Murrit tampered with her computer, which he denies. Murrit, frustrated at Taz's continued refusal to listen to him, simply tells to reach out to Arcjec, and figure it out. Taz's game screen then switches to show Arcjec's hive. She sees Arcjec passed out on the floor covered in crumpled up parchment.

Whe Arcjec finally awakens, Taz uses the game's cursor to drag Arcjec to his desk and look at his computer. The former friends bicker for some time before Taz forces Arcjec to look at the reality of the situation -- literally. When Arcjec dismisses Murrit's memo as an elaborate prank done by the seadweller, Taz retaliates by forcing him to look out his window and look at the meteor hurtling towards his hive. Realizing the gravity of the situation, Arcjec agrees to work with Taz, despite her constant antagonism and berating of Arcjec. The two reach an uneasy truce (although mutually agree to avoid each other once everything is said and done) and begin working to unravel the secrets of The Game. Arcjec realizes that the symbols he's been writing in his sleep are connected to the game, and he begins inputting the symbols into the game window, while Taz inputs a set of codes she recieved from Murrit's memo. This allows Taz access to a set of objects to place in and outside of Arcjecs hive. Proceeding outside, Taz places a series of pillars and an archway outside Arcjec's hive, and a mysterious chest in Arcjec's room. Arcjec opens the chest, which unleashes a powerful gust of wind which send him hurtling out of his room (destroying the wall in the process). The wind blows Arcjec right in front of the archway, which activates into some sort of portal. Taz uses the game cursor to pull Arcjec into the portal. Meanwhile the pillars around Arcjec's hive divert the oncoming meteor away from his hive, preventing its complete destruction.

During the Game

Taz has not currently been shown to have entered the game.

Personality and Traits

Taz is a notably angry, headstrong and determined troll who tends to not think about her actions, instead just doing what she feels is best in the moment. This way of thinking has definitely caused her more harm than good, and has seemingly ruined and puts a lot of strain on her relationships with the exception of Albion, who is somehow able to pacify her seething disposition. Not even Taz really knows how she does this.

She has a habit of getting belligerent verbally and physically along with throwing insults when provoked or annoyed and she generally doesn't seem to understand simple concepts in a conversation like jokes or banter. Taz finds aspects like these to be stupid and bothersome, just like many other things (most notably her real name for reasons unknown.) She also hates to be interrupted when speaking, especially if it's about something she finds important. Taz tends to refuse to ask her other friends for help, stubbornly doing tasks herself even if she doesn't know how to do it properly. Though she tends to think she does a pretty good job afterward, also refusing to admit when she is wrong. This is heavily shown throughout her conversations with Arcjec in Act 1.

There are moments when she will yield to her conversation partner, though this is normally only if she finds the issue to be trivial or she is tired of dealing with it and knows her efforts will end up being futile in the end regardless.

Relationships

Albion Shukra

Albion is in a Moraillegence with Taz, although their relationship appears fluctuate part-time into Auspisticism with Occeus on occasion. Taz has specifically stated that she does not share Albion's religious beliefs, and more or less thinks of them to be horseshit. This is likely due to to Taz's own beliefs within the Mirthamaniacs.

Taz has also stated that she finds Albion to be a "special kind of scary" and "perfect". Which may or may not be foreshadowing to events yet to come.

Arcjec Voorat

Arcjec and Taz have had a difficult relationship since the comic started. Stemming from their largely difficult past and assumedly unrealized romantic entanglements. There are many indications that their relationship was at one point abusive or unrequited; mutually or otherwise. Though neither of these points have been directly confirmed. After some kind of relationship-ending incident, Arcjec has since vehemently avoided any interaction with Taz over two sweeps while Taz has since desperately tried to reach out to Arcjec. The resulting fallout has evidently deeply affected Arcjec, with Arcjec having displayed a drastic change in personality and demeanor. Meanwhile, it appears that Taz felt abandoned by Arcjec.

When the two are forced to interact with one another during the events of the game, the two are constantly at each other's throats, barely being able to stay civil with one another even for the sake of their mutual survival. Despite this, even though it is very slight, they did have a couple moments of levity and have been shown to complete their goals as a team rather efficiently all things considered.

Occeus Coliad

Taz occasionally fluctuates into the ashen quadrant with Occeus, with Albion acting as mediator. This would indicate some enmity between the two. The two appear to have been involved in a now-ended black relationship with one another.

Ellsee Raines

It is implied that Taz and Ellsee have black feelings for one another, as indicated by this page. DCRC icon.png

Trivia

  • 'pernicious' means to have a harmful effect on someone, most often in a gradual or subtle way. 'Overkill' is commonly used as a term of excessive action or treatment. When combined, the two terms form a reference to Taz's history with Arcjec, destroying something about him in a manner that has left him a changed person to how he was at 6 sweeps. It can also refer to her brutal interest in combat, especially with her torture device collection.
  • Her preferred name of 'Taz' is near-identical to actual professional wrestler Tazz, albeit with a different spelling.
  • Taz's pet rock "The Rock" is obviously named after Dwayne 'The Rock' Johnson. Who she actually has a poster of in her respiteblock, along with Vince McMahon (in his famous 'IT'S ME AUSTIN' speech, no doubt as a reference to austinado) and Hulk Hogan.
  • Taz likes to eat steak and presumably other forms of meat raw.
  • Taz does, in fact, drink Faygo, which to Mirthamaniacs is known as 'Pinfall Fuel'. Her favorite flavor is Peach.
  • The wrestler Taz murdered in her first Fort Match and reassembled with concrete is famed WWE all-star Kane.
v·d·e Vast Error Characters
Trolls
Page of Heart Heart.png Rogue of Mind Mind.png Bard of Breath Breath.png Heir of Light Light.png
Silver.pngSova Amalie Phosphorus.png Dismas Mersiv Magnesium.png Arcjec Voorat Tin.png Jentha Briati
sanguineAllegory [SA] gigantisDebilitation [GD] animatedHumorist [AH] furbishFacilitated [FF]
Mage of Life Life.png Seer of Hope Hope Outline.png Witch of Doom Doom.png Knight of Space Space Outline.png
Mercury.png Ellsee Raines Copper.png Albion Shukra Gold.png Serpaz Helilo Zinc.png Laivan Ferroo
existereOracle [EO] demiurgeQuantified [DQ] pliableDecadence [PD] windlessArtificer [WA]
Prince of Blood Blood.png Sylph of Rage Rage.png Thief of Time Time.png Maid of Void Void.png
Sulfur.png Occeus Coliad Platinum.png Taz Poemme Lead.png Murrit Turkin Iron.png Calder Kerian
macabreExude [ME] perniciousOverkill [PO] unclaspedKahuna [UK] grandioseSaturation [GS]
Sublimation.png Sestro Enthal Precipitation.png Hamifi Hekrix Acid.png Racren Innali Digest.png Turnin Kaikai
Purification.png Edolon Vryche Fusion.png Seinru Narako Pulverize.png Pozzol Broyer Glass.png Talald Hieron
Corpus Black.png Weird Al Hulk Hogan
Denizens
Heart.png Jegudial Mind.png Forcas Breath.png Zehanpuryu Light.png Af
Life.png Lilith Hope Outline.png Bathkol Doom.png Sorush Space Outline.png Haniel
Blood.png Wormwood Rage.png Azbogah Time.png Gusion Void.png Procel
Carapacians
Scathing Sharper Defrauding Dealer
Hustle Bones Charmed Defalcator
Exonerated Executor
Other
Ancestors · Lusus · Rogi

Consorts
The Dead Shufflers Time.png
White Noise · Mimesis · Kheparia · Gaiaeon

Minor Characters