Class

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Revision as of 19:40, 14 March 2021 by EddieDraws (talk | contribs) (removed muse and lord as they do not exist in vast error)
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A class is one part of a title assigned to a player, the other part being the aspect. Classes describe how a player utilizes their aspect, and it is implied by White Noise that Class is determined by a player's personality. There are twelve different classes in total: Page, Prince, Mage, Bard, Heir, Thief, Rogue, Seer, Knight, Witch, Maid and Sylph.

A few class mechanics have been explicitly explained, others only implied.

Connections to Culture

The 12 classes seem to be connected with Swiss psychiatrist Carl Jung's mythic Archetypes, as such, the classes' passive/active alignment seem to be more likely connected to it.

Passive and Active

The classes come in passive (+) and active (-) pairs, with each member of a particular pair performing a similar function but with differences in execution and outcome. It is a vague concept with some flexibility. For example, both Rogues and Thieves steal. However, Rogues do so to help their teammates while Thieves do so for their own benefit. Various guidelines of the dichotomy have been revealed from a simplistic "active means offensive, passive means defensive" to more complex ones with the active classes employing or affecting their aspect directly and for their own gain, and the passive classes being affected by their aspect and sharing their actions with the team.

The passive/active system exists on a scale with classes being more passive or active than others. With the exception of the master classes, no class' position on the scale has been revealed, although some hints have been given. The passiveness or activeness of a class is one of the multiple factors related to whether a player is a Prospit or Derse dreamer.

Gendered Alignment

Classes have no gender alignment in Vast Error. [1]

Thief and Rogue

Thief and Rogue are a pair of classes, respectively active and passive. They deal with the redistribution of an aspect. While the active Thief will steal, or take their aspect for themselves, the passive Rogue will generally distribute it to someone or something outside of themselves after taking it.

Murrit Turkin is the Thief of Time and Seething Shezmu is the Thief of Blood, while the only known Rogue is Dismas Mersiv, the Rogue of Mind.

Heir

The exact powers of the Heir class are unknown and are up to reader interpretation. Whether the class is active or passive is also unknown. An heir has innate control or ties to their aspect.[2]

Jentha Briati is the Heir of Light while Hyperbolic Behemoth is the Heir of Heart.

Maid

The exact powers and definition of a Maid are unknown.

The only known Maid is Calder Kerian, the Maid of Void.

Page

The page is a passive (+) class. The definition of a page is "one who is in servitude towards, or follows the whims of their aspect."[3]

The journey of a page is to reclaim their soul and work in tandem with their aspect, to not allow it to overtake them.[4] Pages are dominated by their aspect and need to regain control in order to reach their pure self.[5]

Sovara Amelie is the Page of Heart while Crypthead Dionysus is the Page of Doom.

Knight

The exact powers of a Knight are unknown, but they have been shown as warriors that protect exploit their aspect as a weapon. It is unclear where they fall on the active/passive axis.

The only known Knight is Laivan Ferroo, the Knight of Space.

Seer

The Seer is a passive (+) class that uses extensive knowledge to coordinate their team members. They understand their aspect comprehensively. Seers will also keep their party from making grave mistakes as if they had a strategy guide imprinted deep in their mind. The knowledge of offshoot timeline outcomes is fully within their domains.

The only known Seer is Albion Shukra, the Seer of Hope.

Mage

The exact definition of the Mage class is unknown, as is its passive/active alignment.

Ellsee Raines is the Mage of Life while Despotic Deimos is the Mage of Mind.

Sylph

The Sylph is a magic-based class that is thought to specialize in healing. Its placement on the passive/active scale is unknown, although it is heavily speculated to be passive (+).

The only known Sylph is Tazsia, the Sylph of Rage.

Witch

The Witch is an active (-) class. The exact definition of the Witch class is unknown.

The only known Witch is Serpaz Helilo, the Witch of Doom.

Bard and Prince

Bard and Prince are a pair of classes, respectively passive (+) and active (-), that deal with destruction. The Prince, as the active, is literally simplified to "destroyer of [aspect]" or "one who destroys via [aspect]". Bards are somewhat stranger, in that they "allow the destruction of [aspect]" or "invite destruction through [aspect]". The Bard is also quite the wildcard, unpredictable by nature and thus equally likely to help or hinder his party, often to great effect. In extreme cases, they are single-handedly responsible for their party's massive downfall, their improbable victory, or sometimes even both.

Princes, it seems, are devoid of their aspect. Due to their nature as the destroyer class, it stands to reason that they destroy their aspect in themselves.

The only known Bard is Arcjec Voorat, the Bard of Breath; the only known Prince is Occeus Coliad, the Prince of Blood.

  1. "Gendered classes are absolutely not a thing in ve"-@eddieDraws[1]
  2. From @avstinado on Twitter: "different from a class like the knight who protects/exploits their aspect or an heir, who have innate control and ties to their aspect"[2]
  3. From @avstinado on Twitter: "Ve's definition of the page class is 'one who is in servitude towards, or follows the whims of their aspect'"[3]
  4. From @avstinado on Twitter: "a page's journey is to reclaim their soul and work in tandem with their aspect, to not allow it to overtake them"[4]
  5. From @avstinado on Twitter: "pages are DOMINATED by their aspect and need to REGAIN control in order to reach their PURE SELF."[5]