Vast Error: Act 2

From DCRC Wiki
Revision as of 11:18, 12 June 2020 by >OverthinkingArtist20 (Added additional details with links.)
Jump to navigation Jump to search
The Static.gif Please, bear with the gaps until it is time for them to be appropriately filled.
This page has missing content or no content at all! Beef it up with some information before it is lost to the void.



Pop 'Em If You Got 'Em.
Ellsee Desperation.gif
It is here that the most important character in our story makes herself known.

Start

Page 331 DCRC icon.png

End

Page 1001 DCRC icon.png

Length

671 Pages

Previous

Intermission 1

Next

Intermission 2 Side 1

The second act of Vast Error is entitled Pop 'Em If You Got 'Em. from the Vast Error adventure map. It primarily follows the secrets and slowly unraveling mystery of who Ellsee Raines is along with following Arcjec's plight as he is introduced to the concepts of The Game within the Land of Mirage and Monochrome. It also introduces the second half of the twelve main trolls with a major side focus on the casts entry into The Medium.


  • DCRC icon.png EO is introduced as Ellsee Raines, though the scenes with her are set 'in the past.' .
  • DCRC icon.png Ellsee apparently committing arson is revealed.
  • DCRC icon.png Ellsee suddenly gets a message from ME.
  • DCRC icon.png Ellsee answers ME's message, discussing about the possible breakthrough in his work and apologizes for neglecting her.
  • DCRC icon.png Feeling lonely and the inadequacy, Ellsee reaches out to Arcjec, who's still on his hive, asking whether she's likable or not.
  • DCRC icon.png Ellsee decides to visit Arcjec's hive once more in hopes of meeting him and finally introducing herself properly.
  • DCRC icon.png In the present, Ellsee arrives at Arcjec's hive way too late as his hive is in shambles, but bizarrely mostly intact, with Arcjec nowhere to be found.
  • DCRC icon.png Ellsee quickly searches for any living creature/troll inside the hive. She sees Arcjec's lusus, frantically screaming and searching for Arcjec.
  • DCRC icon.png Ellsee checks out the computer and sees the memo Murrit created and had intended to exclude her from the Game.
  • DCRC icon.png Ellsee messages Murrit for answers, but he coldly tells her that he knows that she cannot be trusted, and for everyone else's sake, that she should get lost.
  • DCRC icon.png Arcjec awakes on a gray platform inscribed with the Breath symbol, floating in a blank, stark white void. He recalls the previous happenings and the recent events.
  • DCRC icon.png The powerful winds seen during Arcjec's entry appears once again and in a powerful convergence of wind, it transforms before Arcjec into an unknown creature, in a form of a flash animation.
  • DCRC icon.png Arcjec -- terrified and bewildered after the mayhem that led up to his entrance into the game -- laughs hysterically at the sight of his denizen, which the denizen imitates awkwardly.
  • DCRC icon.png The unknown creature introduces as Zehanpuryu, the Denizen of Breath, the game and its purpose, pledging himself as Arcjec's guide. He also states that he's the Bard of Breath and beckons to find him again when he is stronger.
  • DCRC icon.png Zehanpuryu transforms into a gust of wind and inserts himself within the Breath platform and changes the blank planet around them into the newly formed Land of Mirage and Monochrome, the first planet of the 12 trolls to be seen.
  • DCRC icon.png The perspective switches to a scene wherein someone performs a revitalization experiment on a deceased troll, with partial success.
  • DCRC icon.png The experiment revitalizes but the troll remains unintelligent and aggressive, forcing solemnly to eliminate the troll and mark the current experiment as a failure.
  • DCRC icon.png ME is introduced as Occeus Coliad.
  • DCRC icon.png Occeus checks out his computer, seeing Ellsee had send a message and responds to her.
  • DCRC icon.png Ellsee informs him about her failing in meeting Arcjec personally, the memo in which she's excluded and the game they're about to play. She also informs that he's going to work with Calder within the Game.
  • DCRC icon.png Outraged at the necessity of leaving the planet, Occeus messages GS and demands an explanation.
  • DCRC icon.png White Noise explains the Repitonian Romance. It aslo shows the current type of romance the casts are in.
    • DCRC icon.png Flushed Quadrant is explained.
    • DCRC icon.png Caliginous Quadrant is explained, as well as the Taboo and its effects.
    • DCRC icon.png Pale Quadrant is explained.
    • DCRC icon.png Ashen Quadrant is explained.
    • DCRC icon.png White Noise explained that those trolls who feel apathetic towards their friends, romance and life in general is considered as an abnormality.
  • DCRC icon.png The perspective changes back to Arcjec, now surveying his new surroundings as he was suddenly approached by one of his consorts.
  • DCRC icon.png Arcjec checks on the fodder and is being messaged by Ellsee and Taz. Wanting to avoid Taz, he instead answers Ellsee and she tells him that she knows more about the game.
  • DCRC icon.png He begrudgingly answers Taz's messages next, who harshly urges him to tell her if he's still alive.
  • DCRC icon.png He talks to one of his consorts, accidentally naming him "Guy". Guy tells him to prepare a weapon as he's bound to encounter to face some enemies on his journey.
  • DCRC icon.png Taz and Laivan team up to work on her own codes.
  • DCRC icon.png Ellsee creates a memo and it ends up in a disaster as Murrit, Taz and GS left and the whole memo goes off topic.
  • DCRC icon.png Taz and Laivan bicker as to why she acted horribly in the memo as the meteor continues to come closer.
  • DCRC icon.png Taz's lusus, overwhelmed by its desire to return to its natural aquatic habitat, jumps into The Black Depths as Taz overdrives her chucklevoodoo and rage.
  • DCRC icon.png Taz realize that her lusus' blood reveals the location of the codes, which had been in the rocks beneath the cliffs by her hive. She and Laivan started inputting their own codes.
  • DCRC icon.png Taz tries to unleashed her denizen, with the help of her Ferocity Weaver.
  • DCRC icon.png The denizen quickly enters the portal as Taz follows suit.
  • DCRC icon.png The denizen of Rage, Azbogah, quickly berates Taz for a lot of reasons and quickly ends the conversation after it is made clear that she doesn't like her.
  • DCRC icon.png Laivan begins preparing his own entry with Murrit as his server player. He asks why he left Ellsee's memo.
  • DCRC icon.png GS is introduced as Calder Kerian.
  • DCRC icon.png Calder traverse in the corridor as he makes his way to the Grand Fairway, in a form of flash animation. Portraits of his former friends and quadrants are shown.
  • DCRC icon.png Calder arrives at the Grand Fairway as he admires the obstacles.
  • DCRC icon.png Calder gets a messages from Occeus and engages in a conversation, which was previously shown. He then ends it and plays a game of golf while a meteor heads straight to an unknown location
  • DCRC icon.png Laivan and his lusus, Mutt, race against the clock.
  • DCRC icon.png Albion confronts the silhouette in front of her as she introduces herself as The Exemplar, Albion's ancestor. She then gives her visions of the past and future and warns not to trust White Noise and to keep Ellsee out of the game.
  • DCRC icon.png As Albion's emotions quickly turns violent, The Exemplar was killed by her ex-followers.
  • DCRC icon.png PD is introduced as Serpaz Helilo.
  • DCRC icon.png Serpaz is suddenly messaged by an unknown troll after playing the cursed accordion as her mood quickly turns sour.
  • DCRC icon.png Derse is shown for the first time, as the new character is introduced as Jack Noir, formerly known as Scathing Sharper and is a part of a group of gritters known as the "Dead Shufflers"". He currently picks up garbage as a punishment for his list of crimes.
  • DCRC icon.png The perspective switches to The Static as the television shows the complete entry of the twelve (12) trolls, ending the Act 2.



v·d·e Vast Error Acts
Act 1: "Slow, Yet Infinite."
Intermission 1: "Hello Again."
Act 2: "Pop 'Em If You Got 'Em."
Intermission 2 Side 1: "Guess My Name." Intermission 2 Side 2: "Rejoice and Be Merry."
Act 3 Act 1