Vast Error: Act 2
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Please, bear with the gaps until it is time for them to be appropriately filled. | |
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Pop 'Em If You Got 'Em.
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It is here that the most important character in our story makes herself known. | |
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671 Pages |
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The second act of Vast Error is entitled Pop 'Em If You Got 'Em. from the Vast Error adventure map. It primarily follows the secrets and slowly unraveling mystery of who Ellsee Raines is along with following Arcjec's plight as he is introduced to the concepts of The Game within the Land of Mirage and Monochrome. It also introduces the second half of the twelve main trolls with a major side focus on the casts entry into The Medium.
- EO is introduced as Ellsee Raines, though the scenes with her are set 'in the past.' .
- Ellsee apparently committing arson is revealed.
- Ellsee suddenly gets a message from ME.
- Ellsee answers ME's message, discussing about the possible breakthrough in his work and apologizes for neglecting her.
- Feeling lonely and the inadequacy, Ellsee reaches out to Arcjec, who's still on his hive, asking whether she's likable or not.
- Ellsee decides to visit Arcjec's hive once more in hopes of meeting him and finally introducing herself properly.
- In the present, Ellsee arrives at Arcjec's hive way too late as his hive is in shambles, but bizarrely mostly intact, with Arcjec nowhere to be found.
- Ellsee quickly searches for any living creature/troll inside the hive. She sees Arcjec's lusus, frantically screaming and searching for Arcjec.
- Ellsee checks out the computer and sees the memo Murrit created and had intended to exclude her from the Game.
- Ellsee messages Murrit for answers, but he coldly tells her that he knows that she cannot be trusted, and for everyone else's sake, that she should get lost.
- Arcjec awakes on a gray platform inscribed with the Breath symbol, floating in a blank, stark white void. He recalls the previous happenings and the recent events.
- The powerful winds seen during Arcjec's entry appears once again and in a powerful convergence of wind, it transforms before Arcjec into an unknown creature, in a form of a flash animation.
- Arcjec -- terrified and bewildered after the mayhem that led up to his entrance into the game -- laughs hysterically at the sight of his denizen, which the denizen imitates awkwardly.
- The unknown creature introduces as Zehanpuryu, the Denizen of Breath, the game and its purpose, pledging himself as Arcjec's guide. He also states that he's the Bard of Breath and beckons to find him again when he is stronger.
- Zehanpuryu transforms into a gust of wind and inserts himself within the Breath platform and changes the blank planet around them into the newly formed Land of Mirage and Monochrome, the first planet of the 12 trolls to be seen.
- The perspective switches to a scene wherein someone performs a revitalization experiment on a deceased troll, with partial success.
- The experiment revitalizes but the troll remains unintelligent and aggressive, forcing solemnly to eliminate the troll and mark the current experiment as a failure.
- ME is introduced as Occeus Coliad.
- Occeus checks out his computer, seeing Ellsee had send a message and responds to her.
- Ellsee informs him about her failing in meeting Arcjec personally, the memo in which she's excluded and the game they're about to play. She also informs that he's going to work with Calder within the Game.
- Outraged at the necessity of leaving the planet, Occeus messages GS and demands an explanation.
- White Noise explains the Repitonian Romance. It aslo shows the current type of romance the casts are in.
- Flushed Quadrant is explained.
- Caliginous Quadrant is explained, as well as the Taboo and its effects.
- Pale Quadrant is explained.
- Ashen Quadrant is explained.
- White Noise explained that those trolls who feel apathetic towards their friends, romance and life in general is considered as an abnormality.
- The perspective changes back to Arcjec, now surveying his new surroundings as he was suddenly approached by one of his consorts.
- Arcjec checks on the fodder and is being messaged by Ellsee and Taz. Wanting to avoid Taz, he instead answers Ellsee and she tells him that she knows more about the game.
- He begrudgingly answers Taz's messages next, who harshly urges him to tell her if he's still alive.
- He talks to one of his consorts, accidentally naming him "Guy". Guy tells him to prepare a weapon as he's bound to encounter to face some enemies on his journey.
- Taz and Laivan team up to work on her own codes.
- Ellsee creates a memo and it ends up in a disaster as Murrit, Taz and GS left and the whole memo goes off topic.
- Taz and Laivan bicker as to why she acted horribly in the memo as the meteor continues to come closer.
- Taz's lusus, overwhelmed by its desire to return to its natural aquatic habitat, jumps into The Black Depths as Taz overdrives her chucklevoodoo and rage.
- Taz realize that her lusus' blood reveals the location of the codes, which had been in the rocks beneath the cliffs by her hive. She and Laivan started inputting their own codes.
- Taz tries to unleashed her denizen, with the help of her Ferocity Weaver.
- The denizen quickly enters the portal as Taz follows suit.
- The denizen of Rage, Azbogah, quickly berates Taz for a lot of reasons and quickly ends the conversation after it is made clear that she doesn't like her.
- Laivan begins preparing his own entry with Murrit as his server player. He asks why he left Ellsee's memo.
- GS is introduced as Calder Kerian.
- Calder traverse in the corridor as he makes his way to the Grand Fairway, in a form of flash animation. Portraits of his former friends and quadrants are shown.
- Calder arrives at the Grand Fairway as he admires the obstacles.
- Calder gets a messages from Occeus and engages in a conversation, which was previously shown. He then ends it and plays a game of golf while a meteor heads straight to an unknown location
- Laivan and his lusus, Mutt, race against the clock.
- Albion confronts the silhouette in front of her as she introduces herself as The Exemplar, Albion's ancestor. She then gives her visions of the past and future and warns not to trust White Noise and to keep Ellsee out of the game.
- As Albion's emotions quickly turns violent, The Exemplar was killed by her ex-followers.
- Albion's lusus, The Star Guardian, instructs her to return to her world as they will become one with the all-mother and be truly free.
- Albion and her lusus bid farewell to each other as they go on to their own paths.
- PD is introduced as Serpaz Helilo.
- Serpaz is suddenly messaged by an unknown troll after playing the cursed accordion as her mood quickly turns sour.
- Derse is shown for the first time, as the new character is introduced as Jack Noir, formerly known as Scathing Sharper and is a part of a group of gritters known as the "Dead Shufflers"". He currently picks up garbage as a punishment for his list of crimes.
- The perspective switches to The Static as the television shows the complete entry of the twelve (12) trolls, ending the Act 2.