Vast Error: Act 2: Difference between revisions
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*{{VE|357}} Ellsee messages Murrit for answers, but he coldly tells her that he knows that she cannot be trusted, and for everyone else's sake, that she should get lost. | *{{VE|357}} Ellsee messages Murrit for answers, but he coldly tells her that he knows that she cannot be trusted, and for everyone else's sake, that she should get lost. | ||
*{{VE|367}} Arcjec awakes on a gray platform inscribed with the Breath symbol, floating in a blank, stark white void. He recalls the previous happenings and the recent events. | *{{VE|367}} Arcjec awakes on a gray platform inscribed with the Breath symbol, floating in a blank, stark white void. He recalls the previous happenings and the recent events. | ||
*{{VE|373}} The powerful winds seen during Arcjec's entry appears once again and in a powerful convergence of wind, it transforms before Arcjec into an unknown creature, in a form of a flash animation. | |||
*{{VE|375}} Arcjec -- terrified and bewildered after the mayhem that led up to his entrance into the game -- laughs hysterically at the sight of his denizen, which the denizen imitates awkwardly. | |||
*{{VE|378}} The unknown creature introduces as Zehanpuryu, the Denizen of Breath, the game and its purpose, pledging himself as Arcjec's guide. He also states that he's the Bard of Breath and beckons to find him again when he is stronger. | |||
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Revision as of 06:29, 12 June 2020
Please, bear with the gaps until it is time for them to be appropriately filled. | |
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Pop 'Em If You Got 'Em.
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It is here that the most important character in our story makes herself known. | |
Start |
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End |
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Length |
671 Pages |
Previous |
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Next |
The second act of Vast Error is entitled Pop 'Em If You Got 'Em. from the Vast Error adventure map. It primarily follows the secrets and slowly unraveling mystery of who Ellsee Raines is along with following Arcjec's plight as he is introduced to the concepts of The Game within the Land of Mirage and Monochrome. It also introduces the second half of the twelve main trolls with a major side focus on the casts entry into The Medium.
- EO is introduced as Ellsee Raines, though the scenes with her are set 'in the past.' .
- Ellsee apparently committing arson is revealed.
- Ellsee suddenly gets a message from ME.
- Ellsee answers ME's message, discussing about the possible breakthrough in his work and apologizes for neglecting her.
- Feeling lonely and the inadequacy, Ellsee reaches out to Arcjec, who's still on his hive, asking whether she's likable or not.
- Ellsee decides to visit Arcjec's hive once more in hopes of meeting him and finally introducing herself properly.
- In the present, Ellsee arrives at Arcjec's hive way too late as his hive is in shambles, but bizarrely mostly intact, with Arcjec nowhere to be found.
- Ellsee quickly searches for any living creature/troll inside the hive. She sees Arcjec's lusus, frantically screaming and searching for Arcjec.
- Ellsee checks out the computer and sees the memo Murrit created and had intended to exclude her from the Game.
- Ellsee messages Murrit for answers, but he coldly tells her that he knows that she cannot be trusted, and for everyone else's sake, that she should get lost.
- Arcjec awakes on a gray platform inscribed with the Breath symbol, floating in a blank, stark white void. He recalls the previous happenings and the recent events.
- The powerful winds seen during Arcjec's entry appears once again and in a powerful convergence of wind, it transforms before Arcjec into an unknown creature, in a form of a flash animation.
- Arcjec -- terrified and bewildered after the mayhem that led up to his entrance into the game -- laughs hysterically at the sight of his denizen, which the denizen imitates awkwardly.
- The unknown creature introduces as Zehanpuryu, the Denizen of Breath, the game and its purpose, pledging himself as Arcjec's guide. He also states that he's the Bard of Breath and beckons to find him again when he is stronger.
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