Vast Error: Act 2: Difference between revisions

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*{{VE|355}} Ellsee checks out the computer and sees the memo Murrit created and had intended to exclude her from the Game.
*{{VE|355}} Ellsee checks out the computer and sees the memo Murrit created and had intended to exclude her from the Game.
*{{VE|357}} Ellsee messages Murrit for answers, but he coldly tells her that he knows that she cannot be trusted, and for everyone else's sake, that she should get lost.
*{{VE|357}} Ellsee messages Murrit for answers, but he coldly tells her that he knows that she cannot be trusted, and for everyone else's sake, that she should get lost.
*{{VE|367}} Arcjec awakes on a gray platform inscribed with the Breath symbol, floating in a blank, stark white void. He recalls the previous happenings and the recent events.






{{Navbox Vast Error Acts}}
{{Navbox Vast Error Acts}}

Revision as of 06:17, 12 June 2020

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Pop 'Em If You Got 'Em.
Ellsee Desperation.gif
It is here that the most important character in our story makes herself known.

Start

Page 331 DCRC icon.png

End

Page 1001 DCRC icon.png

Length

671 Pages

Previous

Intermission 1

Next

Intermission 2 Side 1

The second act of Vast Error is entitled Pop 'Em If You Got 'Em. from the Vast Error adventure map. It primarily follows the secrets and slowly unraveling mystery of who Ellsee Raines is along with following Arcjec's plight as he is introduced to the concepts of The Game within the Land of Mirage and Monochrome. It also introduces the second half of the twelve main trolls with a major side focus on the casts entry into The Medium.


  • DCRC icon.png EO is introduced as Ellsee Raines, though the scenes with her are set 'in the past.' .
  • DCRC icon.png Ellsee apparently committing arson is revealed.
  • DCRC icon.png Ellsee suddenly gets a message from ME.
  • DCRC icon.png Ellsee answers ME's message, discussing about the possible breakthrough in his work and apologizes for neglecting her.
  • DCRC icon.png Feeling lonely and the inadequacy, Ellsee reaches out to Arcjec, who's still on his hive, asking whether she's likable or not.
  • DCRC icon.png Ellsee decides to visit Arcjec's hive once more in hopes of meeting him and finally introducing herself properly.
  • DCRC icon.png In the present, Ellsee arrives at Arcjec's hive way too late as his hive is in shambles, but bizarrely mostly intact, with Arcjec nowhere to be found.
  • DCRC icon.png Ellsee quickly searches for any living creature/troll inside the hive. She sees Arcjec's lusus, frantically screaming and searching for Arcjec.
  • DCRC icon.png Ellsee checks out the computer and sees the memo Murrit created and had intended to exclude her from the Game.
  • DCRC icon.png Ellsee messages Murrit for answers, but he coldly tells her that he knows that she cannot be trusted, and for everyone else's sake, that she should get lost.
  • DCRC icon.png Arcjec awakes on a gray platform inscribed with the Breath symbol, floating in a blank, stark white void. He recalls the previous happenings and the recent events.



v·d·e Vast Error Acts
Act 1: "Slow, Yet Infinite."
Intermission 1: "Hello Again."
Act 2: "Pop 'Em If You Got 'Em."
Intermission 2 Side 1: "Guess My Name." Intermission 2 Side 2: "Rejoice and Be Merry."
Act 3 Act 1