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{{/Infobox}}'''Arcjec Voorat''', also known by his [[Skorpe]] handle {{VE Quote|arcjec|animatedHumorist}}, is one of the main characters in the webcomic ''[[Vast Error]]''. His associated alchemic sigil is Magnesium; however, it is heavily modified from its original form. Arcjec's symbol is the only featured character symbol that is not close to an exact replica of its real alchemical counterpart. He has messy, medium-length hair, and his horns are blocky cones with a pointed, curling protrusion at the apex of each one.
{{/Infobox}}


His blood has been notably referred to as 'corn syrup' by the cast, and appears to be a 'mixture' of normal Repitonian bronze blood and [[Ellsee Raines|lime blood]]. This blood type and Arcjec's unique sigil were passed down to him by his [[Ancestors|Ancestor]], whose blood was modified after his attempted suicide by hanging and subsequent revival by The Vivifier during [[The Renaissance]].
'''Arcjec Voorat''', also known by his [[Skorpe]] handle {{VE Quote|arcjec|animatedHumorist}}, is one of the [[troll]]s in ''[[Vast Error]]''. His associated alchemic sigil is Magnesium, though a modified version of the symbol. They are a deconstruction of the "self insert" and "main character" fantroll archetypes.<ref>https://vasterror.tumblr.com/faq</ref>


He was the first troll introduced and the first troll to enter the game.
Their [[Hemospectrum#Biological Aspects|survival ability]] is being able to play dead by slowing their metabolism down.


== Biography ==
He was the first troll to be introduced and enter the game.


=== Six Sweeps ===
==Biography==


Arcjec wasn't always so depressed and sullen. Prior to the tumultuous end to his relationship with [[Tazsia|Taz]], he was apparently much more outgoing and enthusiastic, if somewhat naive. He used to be interested in comic books and superheroes as well as drawing, 2D animation and scrapbooking, evidenced by the posters on his wall, drawing tablet and the book on top of his refrigerator.
===Early life===
Arcjec was much more outgoing and enthusiastic in their youth, if somewhat naïve. Raised together and initially sharing the same [[Lusus|lusii]] as [[Ellsee Raines]], the two viewed each other as siblings and part of the same family. During this period of time, Arcjec was interested in comic books, superheroes and pop culture, as well as drawing, cosplaying and scrapbooking.  


He also seemed to be very interested in (now outdated) SBVRPRPG tournaments, which allowed him to be a little more knowledgeable in how [[The Game]] should function. He used to play these games with Laivan and Calder.
After a series of cascading events involving his falling out with [[Taz Poemme]] and Ellsee's extended leave for training, Arcjec fell into a deep period of apathy and resentment, pushing all of his friends away and retreating into himself. They also forgot about their relationship with Ellsee entirely, which resulted in anger and confusion on their end when she came back from her training.


=== Pre-game ===
He seems to have been the "glue" holding their friend group together, having been depicted throughout the comic engaging in many different activities with the great majority of the main cast.
The first thing Arcjec is seen doing on the night of The Game is replying to a message from [[Ellsee Raines|Ellsee]], who worries that she is needy and unlikable. He offers the insecure troll an attempt at advice but accidentally turns the conversation around to be about him. Ellsee, amused but touched at him trying to be helpful despite being very poorly equipped to do so, decides that she will finally introduce herself to him and explain their deeper connection. She goes to his hive and tries to get his attention from his respiteblock's window by throwing a rock at it. The sight of a strange troll trying to get his attention immediately terrifies Arcjec and he turns away in shock and freaks out before being invited to play a game of [[Anthropormuncipality]] by [[Laivan Ferroo|Laivan]] with him and [[Murrit Turkin|Murrit]]. Arcjec refuses and tells Laivan to try and remember him fondly if he gets killed.


He then tries to get a better look at the now long gone mysterious troll outside his hive but ends up falling out his second-floor window, into the mud and passing out. Arcjec proceeds to have a cryptic dream where he is standing in a shapeless void colored in static noise. In this dream, he briefly sees [[White Noise]] before he abruptly awakens on the floor of his room with his [[lusus]] now awake and watching over him. He is surrounded by the many crumpled up drawings of strange symbols he makes in his sleep; something that has been a regular occurrence for Arcjec for much of his life. He sees that this time has been no exception: the most recent paper has [[The Game|The Game's]] symbol crudely drawn on it along with the phrase: 'It's the only way.'
===Act 1===
Arcjec is first introduced in his respiteblock. As he goes over his possessions, he is interrupted by a rock hitting his block's window. Choosing to investigate the strange occurrence, the sight of a hooded troll lurking near his hive sends him into a panic, during which he is messaged by [[Laivan Ferroo]]. Laivan invites them to play a game of [[Anthropormuncipality]] with him and [[Murrit Turkin]], but Arcjec refuses, brushing his friend off, and requests that he let Taz know that {{VE Quote|arcjec|the mutilation fairy finally granted her long awaited wish}} in the event of their disappearance.


Meanwhile on Prospit, Laivan visits Arcjec's dream self, delivering a Prospitian newspaper as he's done hundreds of times before and wishing Arcjec that wake up soon. Laivan wonders if -- had Arcjec had woken up on Prospit sooner -- he might have been a little happier and gives a reassuring pap to the sleeping dreamself. The dreamself glitches out momentarily, and briefly reverts to his younger, happier former self. Laivan is freaked out by this.
In an attempt to get a better look at the mysterious troll, Arcjec ends up falling out their second-floor window, landing on a mud puddle outside and passing out. They have a cryptic dream in which they stand in the middle of [[the Static]], briefly glimpsing [[White Noise]] before they jolt awake.  


During Arcjec's nap, Murrit sends out a mass-memo to all the trolls (except Ellsee) pertaining to The Game and the events surrounding it. Additionally, after the flower pod in the [[Frog Temple]] opens, The Game is suddenly installed on all the troll's main computers.
During their short nap, Laivan's [[Dream Self|dream self]] visits Arcjec's own dream self, still asleep on [[Prospit]]. It glitches out, momentarily reverting to a happier, younger Arcjec when Laivan touches him.


Shortly after waking up, Arcjec finds himself accosted by [[Tazsia|Taz]], who had been unceremoniously thrust into the game alongside Arcjec (and had apparently been coerced into speaking to Arcjec by Murrit, to her immense displeasure). Taz uses the game's cursor to drag Arcjec to his desk and look at his computer. The former friends bicker for some time before Taz forces Arcjec to look at the reality of the situation -- literally.  
After waking up, Arcjec finds himself back inside his room. Surrounding him are the many piles of scattered drawings he makes in his sleep, something that has been a regular occurrence for some time. The newest one has [[The Game|The Game's]] symbol drawn on it, along with a message: "It's the only way."
[[File:Pg271.png|left|thumb|174x174px|After a very forced and impacting peek at the scene you've come to realize that this game isn't a joke.]]
When Arcjec dismisses Murrit's memo as an elaborate prank done by the sea-dweller, Taz retaliates by forcing him to look out his window and look at the meteor hurtling towards his hive. Realizing the gravity of the situation, Arcjec agrees to work with Taz, despite her constant antagonism and berating of Arcjec. The two reach an uneasy truce (although mutually agree to avoid each other once everything is said and done) and begin working to unravel the secrets of The Game. Arcjec realizes that the symbols he has been writing in his sleep since he was young are connected to the game. After a few spats, he begins inputting the symbols into the game window, while Taz inputs a set of codes she received from Murrit's memo.


This allows Taz access to a set of objects to place outside of Arcjecs hive. Proceeding there, Taz places a series of pillars and an archway around Arcjec's hive, and a mysterious chest in Arcjec's respiteblock. Arcjec opens the chest, which unleashes a powerful gust of wind which sends him hurtling out of his room and destroying the wall in the process. The wind blows Arcjec right in front of the archway, which is activated into some sort of portal. Taz uses the game cursor to pull Arcjec into the portal. After his entry, the pillars around Arcjec's hive divert the oncoming meteor away from his hive into [[Skaia]], preventing its complete destruction.
[[File:Pg271.png|left|thumb|Arcjec being forced out of his window to look at the incoming meteor.|alt=]]
They are then accosted by an agitated Taz, who manages to convince Arcjec to collaborate by showing them Murrit's memo and the meteor hurtling towards their hive. After a few spats, Arcjec realizes that the symbols they've been writing in their sleep are connected to the game, which they encourage Taz to input on her end. This grants her access to a set of objects, and the duo has one final fraught conversation about their past before they decide it's better if they do not speak again once Arcjec's entry is complete.  


=== During the game ===
During the events of {{VE|310|2=&#91;S&#93; Arcjec: Enter.}}, Taz places a series of pillars and an archway around his hive, along with a mysterious chest inside his respiteblock. Arcjec opens the chest, unleashing a powerful gust of wind that sends him hurtling out of his room. He stops right in front of the archway, now activated into a portal. Taz then pushes Arcjec inside it with the Game cursor, sending him into [[the Medium]] and completing his entry process. The pillars around Arcjec's hive divert the oncoming meteor away and into [[Skaia]]'s shield, preventing the hive's complete destruction.
Arcjec awakes on a gray platform inscribed with the [[Aspect|Breath]] symbol, floating in a blank, stark white void. The powerful winds seen during Arcjec's entry appears once again, and in a powerful convergence of wind, it transforms before Arcjec into the denizen of Breath, [[Zehanpuryu]]. Arcjec -- terrified and bewildered after the mayhem that led up to his entrance into the game -- laughs hysterically at the sight of his [[denizen]], which the denizen imitates awkwardly.  
 
===Act 2===
From the past perspective of [[Ellsee Raines]], Arcjec is shown having a conversation with her moments before the start of Act 1. She worries that she is needy and unlikable, and he offers a half-hearted attempt at advice. Amused but nonetheless touched, Ellsee decides that they will finally introduce themself to Arcjec and explain their deeper connection. It's then revealed that she was the mysterious troll that threw a stone at Arcjec's window.
 
Back to the present, Arcjec lands on a gray platform inscribed with the [[Aspect|Breath]] symbol, floating in a blank, stark white void. The powerful winds seen during Arcjec's entry then transform into the denizen of Breath, [[Zehanpuryu]].  
[[File:Pg375.png|thumb|192x192px|One of the only times Arcjec has smiled.]]
[[File:Pg375.png|thumb|192x192px|One of the only times Arcjec has smiled.]]
After some back and forth between the two and after Arcjec calms down slightly, Zehanpuryu introduces Arcjec to the game and its purpose, pledging himself as Arcjec's guide. Stating that Arcjec is the Bard of Breath, he beckons the Bard to find him again when he is stronger. He inserts himself within the Breath platform and changes the blank planet around them into the newly formed [[Land of Mirage and Monochrome]].
Zehanpuryu introduces Arcjec to the game and its purpose, pledging himself as their guide. He states that Arcjec is the Bard of Breath and urges them to find him again when they are stronger. He inserts himself within the Breath platform and changes the blank planet around them into the newly formed [[Land of Mirage and Monochrome]].
 
As Arcjec looks around their new surroundings, they are approached by one of the planet's [[consorts]]: a bright, vibrant snake who directs them to a newly formed terminal by their denizen platform. The terminal allows Arcjec to access his game UI and Skorpe, where he finds messages from Taz and Ellsee both. He only answers the latter, and the two catch up. Ellsee admits that she knows more than she's previously let on, having seen the Game codes in a book that she has had her whole life. Arcjec closes the conversation by telling Ellsee to meet up with him when things are less hectic.
 
He then speaks with the multicolored snake consort, accidentally naming him "Guy". [[Guy]] tells Arcjec to prepare a [[Scythekind|weapon]], as he is bound to face monsters on his journey, and Arcjec equips his scythe before taking the first steps of his journey on LOMAM.
 
After following the path for a while, Arcjec and Guy find a consort village up in flames, being ravaged by a powerful shape-shifting monster known as a Shifter. Two other consorts, [[Consorts|Lady]] and [[Consorts|Person]], beg Arcjec to stop the monster before it burns down the entire town.
 
Overwhelmed, Arcjec freezes in place. He then finds himself in a featureless "mind space", greeted by younger version of himself: Kidjec. He tells Arcjec that it's okay to leave, that it isn't fair of the snakes to expect him to solve their problems. Arcjec, in turn, worries about his past choices and wishes they could do something for the people around them, since saving people was all they ever wanted to do when they were young.
 
Kidjec argues that acting on those impulses will only make him and those around him miserable, growing increasingly aggravated. He says that Arcjec should {{VE Quote|arcjec|just leave!!!}} and that every single time he tries to help someone, all he does is hurt them. Arcjec falls to their knees, their nose bleeding profusely as the mindspace seems to fall apart at the seams.


As Arcjec looks around his new surroundings, he is approached by one of the planet's consorts: a bright, vibrant snake (both in personality and in appearance) who tells Arcjec to use the terminal that just appeared next to the denizen platform. The terminal allows Arcjec to access his [[The Game|game UI]] and [[Skorpe]] where he finds that he is being messaged by Taz and Ellsee. Wishing to avoid Taz, he only answers Ellsee, who had just seen a meteor hurtling towards his hive only to disappear and instead found discovered his damaged -- but otherwise intact -- hive. The two quickly catch up before Ellsee is forced to admit that she knows more than she's previously let on and that she's been near Arcjec's hive. When Arcjec mentions the codes he used for the game, Ellsee mentions she's seen them in a book that she has had her whole life and is now finally realizing that they have been a fixture in her life as well. After telling Ellsee to meet up with him when things are less hectic, Arcjec signs off and reads Taz's messages, who very harshly urges Arcjec to update her so she knows that Arcjec is still alive.
Guy then snaps Arcjec back into reality by calling out to him, the troll having gone into a trance for the duration of his conversation with Kidjec. Finding his conviction renewed, Arcjec promises to protect his consorts and prepares for battle.


After decidedly not responding to Taz, Arcjec speaks with the multicolored snake consort again, who he accidentally names "Guy". [[Guy]] tells Arcjec to prepare a [[Scythekind|weapon]], as he is bound to face monsters on his journey. Arcjec equips his scythe before taking his first steps on his journey on LOMAM. Meanwhile, Ellsee creates her own memo in regards to the game and her own knowledge of it; Arcjec is included in it along with all the other trolls. Having just left the terminal, Arcjec does not respond to or see the memo.
During {{VE|641|2=&#91;S&#93; Engage.}}, Arcjec is shown battling the Shifter, managing to defeat it with the usage of his survival ability and the help of his planet's [[Aspect|Winds]]. Their consorts are elated, gifting them with a variety of crafting resources and directing them to their checkpoint near the town square.  


As Arcjec follows the path from the terminal, he is once again greeted by Guy, who has been following Arcjec ever since he left the terminal. Before Arcjec can really question Guy on this, the two see a fire in the distance. When they run after it, they see a town being attacked by a powerful shape-shifting monster known as a [[Enemies|Shifter]]. Two more colorful snakes like Guy named [[Consorts|Lady]] and [[Consorts|Person]] run towards Arcjec, pleading to him to stop the monster before it burns down the entire town. Overwhelmed, Arcjec freezes in place, spiraling over the sheer size of the beast, the flaming buildings, and the increasingly demanding snakes. As Person begins to become angrier with Arcjec, he is suddenly brought into a vision of a featureless white void and sees a younger version of himself: Kidjec. Kidjec calls out to Arcjec smiling exuberantly and arms open wide in a vision of piety.
On Prospit, Arcjec, Laivan and Albion's dream selves meet up and chat, Arcjec's dream self having woken up off-screen since the last time they were shown. The trio flies over the buildings as Dream!Laivan explains the concept behind their existence and what they're supposed to do for their players. After the discussion, he offers a grand tour of the dream moon, which Dream!Arcjec and Dream!Albion accept with varying levels of excitement.  


He tells Arcjec that it's okay to leave, and it isn't fair of the snakes to expect him to solve their problems, warning him that trying to help might just make all his painful experiences from the past happen all over again. Arcjec questions this, as running away and not acting is all he's ever done the past few sweeps and it has brought him little happiness. Arcjec worries that his choices have disappointed those who care about him, but admits that half the time he doesn't act, it's because he feels like he can't or that he isn't good enough. However, he desperately wishes he could do something for the people around him. Kidjec states that Arcjec's fears of inadequacy are justification enough to not act, and reiterates that the snakes' problems aren't any of his business or remotely his fault, and don't even matter because they aren't real. Arcjec questions why it ''does'' feel like his fault regardless, stating that he doesn't want to keep letting people down, and questions why Kidjec won't help him on this despite having always listened to him and done nothing and despite the fact that saving people was all they ever wanted growing up.
[[File:BeatsTakingTheSubway.gif|left|thumb|220x220px|Arcjec's first craft: Beats Taking the Subway]]
Back on LOMAM, Arcjec arrives at the town square, where he is greeted by [[Metatron]]. As the built-in player guide to the Game, he explains several mechanics that will be vital to their progress, including the crafting system, the checkpoints and the gates that connect all of their planets together. He also gives Arcjec a welcome gift: a portable communicator they can use to keep in touch with the rest of their session. Metatron then coaches Arcjec through their first item creation: the Beats Taking The Subway scythe.


Kidjec tells him that what they wanted out of life was impossible and that's why they gave up on those dreams. Kidjec tells Arcjec that acting will only ever make him miserable because he never knows when to stop. Kidjec tells Arcjec to just leave, tearing into Arcjec further, throwing abuse after abuse at him: he tells Arcjec that he's the reason everyone is miserable. Because Arcjec always tries to help and picks at other people's wounds, never letting them heal. He tells Arcjec that he's absolutely selfish and just desperate to go back to the way things were, and had he just stayed out of everyone's way and done nothing, everything could have turned out differently. He tells Arcjec that every single time he tries to help someone, all he does is hurt them. And that is precisely why he gets hurt back, questioning the point of bothering at all. Kidjec tells him to leave, again and again, repeatedly in a wave of rejection that sends Arcjec to his knees. Arcjec's nose bleeding profusely as a reminder of his encounter with [[Tazsia Poemme|Taz]] on his 6th wriggling day as he doubles over.
Further into their conversation, Metatron tells Arcjec that he needs to connect to the hero of life, Ellsee. Metatron comments on the two's relationship saying that they seem close, but Arcjec quickly brushes it off and changes the subject again. Metatron moves on saying that everything he's done with Arcjec is all he needs from him and that once the planets align then the initial stretch of Arcjec's journey will be complete. Metatron finally leaves in a puff of smoke, but not before he tells Arcjec that they're doing amazing so far.  


Guy desperately calls out to Arcjec, which finally snaps Arcjec back into reality. Guy asks what was wrong, as Arcjec having apparently gone into a trance. Summoning his courage, Arcjec tells Guy that he's okay and he knows what he needs to do. Arcjec instructs Guy and the other snakes to gather and survivors and try to get to safety. Promising to protect the snakes, Arcjec prepares for battle.
Arcjec decides to open a new memo to make sure the rest of his friends are up to speed. He tells them that his DMs are now open, and that everyone should share their game progress so far, letting them know that he's already made it to his first checkpoint.


== Personality and Traits ==
Taz is the first one to respond. They bicker for a short while, before she tells him that she's stuck and can't make any more progress without going over to his planet. This leads to the two having a reconciliatory conversation, in which Arcjec apologizes for ignoring her messages, saying that he wasn't trying to make her upset and only needed some breathing room. She accepts their apology, and they agree to work together from this point on.


Arcjec is largely defined by his depressive personality. Due to a severe lack of motivation, he largely spends his time in [[Arcjec's hive|his room]] sitting at his computer and drinking soda. Arcjec has been known to go as far to perform mundane tasks [https://mspfa.com/?s=2302&p=15 in his imagination] while failing to perform them in reality. Arcjec has a generally sardonic attitude towards most things in his life and his life in general and has little tolerance towards anything bothersome to him. He seems to be a little obsessed with [https://mspfa.com/?s=2302&p=7 how things work in "real life"] and generally sees things from a rather bleak black and white perspective.
Albion and Ellsee quickly follow in their responses, the latter informing the others of the [[Homunculi|purple-eyed demons]] that have started interfering with their entries. Albion believes that they're under someone's control, and that she briefly spoke to [[Edolon Vryche|the man]] behind it. When Murrit and Calder join the conversation, it devolves into an argument about Murrit's attempted assassination of Ellsee through his [[boobdrone]]s. Everyone is appalled by their actions, and Calder's further needling drives Murrit to drop their persona, withdrawing from the memo after telling everyone that they {{VE Quote|murrit|>([don't know what you just brought in with you.]}}. Albion asks if they should keep an eye on her, but Arcjec says that they already have their hands full as it is. He warns them that things are about to get messy and closes the memo.


This stunted emotional mindset masks a residual attachment Arcjec still has to his old life that can be seen in his many conversations with his friends, in which he paradoxically claims to be apathetic while also appearing heavily invested in the conversations, as evidenced by the amount of effort put into his responses. His general demeanor is, ironically, pointedly the opposite of what his typing quirk and screen name would imply, which can be inferred to be a result of Arcjec losing interest in the personality that he had facilitated when he was younger.
Immediately afterward, Arcjec messages Ellsee, concerned about her apparent alliance with Calder. The conversation quickly devolves into lighthearted bickering as she brushes him off, and the two decide to get on with her entry by opening the Game's tutorial. On Arcjec's end, it has been updated with new information to reflect Ellsee's unique entry process: their job is to bring [[Repiton]] into [[The Medium]] by activating a series of pillars they are to place around the planet.  


He has love of [http://mountaindew.wikia.com/wiki/Code_Red Mountain Dew: Code Red] that borders on addiction. This, along with his hatred of [https://en.wikipedia.org/wiki/Lunchables Lunchables], might be some sort of coping mechanism for his past which he simultaneously embraces and rejects in a painful, vindictive loop.
Through some nudging, Arcjec manages to get Ellsee to explain the most outlandish aspects of their past, including the supernatural qualities of their staff, their talking [[Lusus#Chimera lusus|lusii]] and the magical book inherited from their [[Zekura Raines|ancestor]]. They're skeptical but curious, and Ellsee asks them to just trust her. He concedes, going back to their entry preparations before noticing that Possumdad is safe and sound by Ellsee's tent.


== Relationships ==
Arcjec asks if things are ready after Ellsee activates the portal leading to the first location. Arcjec informs her that he's going to go in order of what's closest to her, however, he also informs her that he doesn't know the exact coordinates and that there's no zoom option on his application. Ellsee voices her concerns on not wanting to go to Stronghold 21 due to the risk of becoming a walking target, most likely due to her blood color. Arcjec attempts to gives her advice, telling Ellsee to take a deep breath and move forward anyways. Arcjec ends up messing up the coordinates and Ellsee walks directly into the Stronghold square. which leads to Arcjec figuratively and literally beginning to beat himself up about being terrible at lying. Arcjec begins to annoyedly ramble to himself in nervousness as Ellsee panics, but quickly begins to focus again working with what he's got. Ellsee preforms magic tricks with her staff to keep the crowd distracted as Arcjec and drops the first pillar in the middle of the plaza. She quickly dives out of the way of the massive pillar before activating it and leaving rapidly. Ellsee tumbles back through the portal to her hive, exhausted. She decides to dance out her frustrations and Arcjec joins in with her. He tells her to pretend that never happened and to not mention it ever again. Ellsee asks if he had fun listening to her music which he reluctantly confirms that he did. They tell Ellsee that they'll make up for what they did with the last pillar.


=== Tazsia Poemme ===
Arcjec goes back to check on his hive, which is now a wreck with a hole going through the wall of his room and demons all around it. They move their cursor to go inside their messy hive, collectibles strewn all over the place. They grab a [[Sylladex#Replica Replica|replica]] of their [[Sylladex#Replica|replica fetch modus]] to give Ellsee, in which she captchalogues her book, which unbeknownst to her results in a revised and corrupted version. She gets back to work with Arcjec after resting, with him promising to try his best to be there for her through the whole thing. Ellsee again repeats her nervousness, wondering everything was going to be okay, and Arcjec tells her that she's going to have to trust him.
 
During the events of {{VE|1000|2=&#91;S&#93; Ellsee: Enter.}}, Arcjec and Ellsee continue to work together with him placing down the pillars and her going through the portals and activating them. The portals take her to the Northern Wastes, Kenede Spaceport, Bizkantine Ruins, and the Black Depths. All but one of the planets connect and Repiton makes the jump as the pillars activate and Arcjec sighs in relief as Ellsee's [[Lilith|Denizen]] is released and she enters the Medium.
 
===Post-EOA2===
As Taz makes her first foray into Arcjec's planet, she stumbles across a scene from her youth, brought to life through LOMAM's mechanics: her, Ellsee, Laivan and Arcjec, back when they were children, on the day when Arcjec asked Taz if she thought they were going to be friends forever.
 
After she spends some time reminiscing, Arcjec finds Taz, snapping her out of the flashback. He greets her with a smile and reassures her that he's right there, and the two of them walk off together.
 
=== Act 3 Act 1===
On the day following the Players' entry into the Medium, Arcjec reopens their old memo in order to keep the group up to date on their individual progress on their planets. Albion is the first to respond, claiming they met on Prospit not too long ago, but Arcjec doesn't seem remember it very clearly. Eventually, the group discusses the current situation on [[Repiton]], the [[Harbingers of the Alpocalypse|Harbingers]] and [[Mirthamaniacs]] storming [[Stronghold 21]] and the state of chaos the planet's entry into the Game has caused. Throughout the memo, Arcjec tags Murrit multiple times, who only responds to fall back into the same deflective patterns. They then ban themself from it, much to Arcjec's exasperation.
 
Later, Ellsee is seen falling asleep in the snow on her planet after the exhausting task of entering the game. She appears to have a flashback of her and Arcjec in his hive, dancing around together. Arcjec bumps into Ellsee which leads to both of them falling on the floor laughing together. Arcjec says he's hungry which leads to Ellsee and him into the kitchen. Both Arcjec and Ellsee are seen talking about two people named Ayala and Ari. Arcjec compliments Ellsee on how her new look is coming along and saying that she seems happier. The conversation turns into Ellsee complaining about how she can't go out and do things like how Arcjec can. Arcjec offers to try and find a way to sneak her out, but she refuses. Ellsee questions Arcjec about how he seems content with what is happening to the both of them. He pauses to think, but overall reassures her that everything is okay and that he'll always be here for her because they're family.
 
When Ellsee talks to White Noise, they discuss that in the past Arcjec acted differently towards everyone including Ellsee after her training. People tried getting to him, but he wouldn't budge. He was scared and angry, yelled and refused to listen to anything. However, Arcjec never changed his trolltag when they moved over to Skorp, so Ellsee found their Skorp attempted to act like a different person in order to contact him. White Noise has also attempted to speak to him, but it seems all Arcjec does is mumble to something and draw symbols. He doesn't know what's happened to Arcjec, but believes that something has gotten inside their head.
 
==Personality and traits==
At the start of the comic, Arcjec is a closed off and isolated person. They display a sardonic, irritable attitude toward most people, having little patience when dealing with others, and generally seeing things from a bleak perspective. They place a great deal of importance on the way things "should" be and how they work in the "real world", holding a jaded, disaffected philosophy on life. Paradoxically, he still is heavily invested in certain conversations, as evidenced by the amount of effort put into his responses whenever his friends try to contact him and the very fact that he leaves these channels of contact open.
 
This mindset is later shown to mask Arcjec's genuine attachment and care for his old life and friends. As the story progresses, they start being more open with the rest of the cast, apologizing for their unkind behavior and being more honest about their emotions. He makes an effort to reconnected with all of his friends, even taking charge in an unofficial "friendleader" capacity if the situation calls for it, and sharing moments of lighthearted banter with many of them in a sharp contrast to his biting interactions from before.
 
A good part of Arcjec's struggles are related to his mental health. The way other characters have described his falling out with the group, along with his own conversation about his emotional state with Kidjec, seem to indicate symptoms of a depressive disorder. Their habit of indulging in cans of [https://en.wikipedia.org/wiki/List_of_Mountain_Dew_flavors_and_varieties#CodeRed Code Red] - a strong antidepressant<ref>{{VE Quote|wn|Now, if it had been a Mountain Dew: Code Red, then you’d be a little worried. That stuff is a real potent antidepressant.}} - ''Snowbound Blood:'' Volume Eight</ref> on Repiton - is further confirmation of the fact, having even been labelled an addiction in the comic's text.
 
Arcjec's past interests include the collection of pop culture memorabilia, such as [https://en.wikipedia.org/wiki/Funko Funko Pops] and action figures of comic characters, playing SBVRPRPG's with his friends, and drawing. They also used to do cosplay, being depicted going to a repitonian comic con with Taz in one of the photos in their album,
 
His blood is of a unique "corn syrup" color, a result of combination of normal Repitonian bronze blood and [[Ellsee Raines|lime blood]]. This blood type and Arcjec's sigil were passed down to them by their ancestor, [[Thesal Voorat]], after his attempted suicide and subsequent revival by [[Zekura Raines]] during [[The Renaissance]].
 
==Relationships==
 
===Taz Poemme===
[[File:Pg264.png|thumb|220x220px|Arcjec and Taz's first time talking in two sweeps. It goes as well as it can.]]
[[File:Pg264.png|thumb|220x220px|Arcjec and Taz's first time talking in two sweeps. It goes as well as it can.]]
Arcjec and [[Tazsia|Taz]] have had a difficult relationship since the comic started. Stemming from their largely difficult past and supposedly unrealized romantic entanglements. There are many indications that their relationship was at one point abusive or unrequited -- mutually or otherwise -- however neither of these points have been directly confirmed. After some kind of relationship-ending incident, Arcjec has since vehemently avoided any interaction with Taz for over two sweeps while Taz has since desperately tried to reach out to Arcjec. The resulting fallout has clearly affected Arcjec deeply, with Arcjec having displayed a nearly fundamentally different personality and demeanor. Meanwhile, Taz appears to have felt abandoned or betrayed by Arcjec.
Arcjec and [[Tazsia|Taz]] have had a difficult relationship since the comic started. Stemming from their largely difficult past and supposedly unrealized romantic entanglements. There are many indications that their relationship was at one point unhealthy or unrequited, mutually or otherwise. After some kind of relationship-ending incident, Arcjec has since vehemently avoided any interaction with Taz for over two sweeps while Taz has since repeatedly tried to reach out to Arcjec. The resulting fallout deeply affected Arcjec, resulting a drastic change in personality and demeanor, while Taz felt abandoned by Arcjec.


When the two are forced to interact with one another during the events of the game, the two are constantly at each other's throats, barely being able to stay civil with one another, even for the sake of their mutual survival. Despite this, even though it is very slight, they did have a couple moments of levity and have been shown to complete their goals as a team rather efficiently all things considered.
When the two are forced to interact with one another during the events of the game, the two are constantly at each other's throats, barely being able to stay civil with one another, even for the sake of their mutual survival. Despite this, even though it is very slight, they did have a couple moments of levity and have been shown to complete their goals as a team rather efficiently all things considered.


=== Ellsee Raines ===
During Post-EOA2 and Act 3 Act 1, they reconnect and bonded with each other once Taz arrives on Arcjec's planet, resulting in better communication and none of the hatred and lashing out from before. Any jabs or insults they throw at each other overall seem lighthearted banter typical of their contrasting personalities.
Not much is known about Arcjec and [[Ellsee Raines|Ellsee]]'s relationship, though Ellsee does seem to value him a great deal. One of her goals being to finally meet him and introduce herself personally, though she is never able to bolster up the courage to actually do it, even when she's already at his hive.
 
===Laivan Ferroo===
Despite Arcjec's base unfriendly demeanor, him and [[Laivan Ferroo|Laivan]] appear to have a pleasant friendship. They seem to have mutually requited yet unrealized pale crushes on each other. The two, along with Calder, used to play together as kids, but this appears to have ended or become rare as Arcjec grew distant and depressed.
 
After speaking in the newest memo in Act 3 Act 1, they still seem close in some sort of way, with Laivan remembering Arcjec's wriggling day (or as Laivan called it, a birthday) and asking him about it.
 
===Ellsee Raines===
Arcjec and [[Ellsee Raines|Ellsee]] have a unclear relationship. Ellsee seems to value and trust him a great deal. One of her goals at the beginning of the comic was to finally meet him and introduce herself personally, though she is never able to bolster up the courage to actually do it, even when she's already at his hive.
 
Ellsee appears to care for Arcjec and worries for his wellbeing, even dropping all of her fear to run back to him in order to try and rescue him once she notices the meteor heading towards his hive. Despite this, Arcjec doesn't appear to know much about Ellsee at all; though he does seem to have an easier time speaking to her than the other trolls in his chat fodder. When Ellsee asks if she was likeable, Arcjec does actually try to give her advice (albeit poorly). In Act 3 Act 1 Arcjec and Ellsee are seen sharing a hive and call each other a [https://www.deconreconstruction.com/vasterror/1742 family.]
 
Biologically, Ellsee and Arcjec's relationship are the equivalent of human siblings, while their [[ancestors]] were in a [[Quadrants#Matespritship.2FFlushed Quadrant .E2.99.A5|matespritship]]. This would make their relationship closest to siblings, with their ancestors as their parents.


Ellsee appears to care for Arcjec and worries for his wellbeing, even dropping all of her fear to run back to him in order to try and rescue him once she notices the meteor heading towards his hive. Despite this, Arcjec doesn't appear to know much about Ellsee at all; though he does seem to have an easier time speaking to her than the other trolls in his chat fodder. When Ellsee asks if she was likeable, Arcjec does actually try to give her advice (albeit poorly).
===Murrit Turkin===
Arcjec does not appear to be a big fan of [[Murrit Turkin|Murrit]]. After reading through her memo, he believes that the game is a prank set up by him and the others to make fun of him and later notes during a conversation that he is a "slam jockey with more exposed RGB wires than common decency". When telling [[Zehanpuryu]] about what he believes should have happened post-entry, he admits that Murrit is a "friend" and that he is "actually way worse at explaining things than you or this game."


It is known that Ellsee and Arcjec's [[ancestors]] had some sort of connection to each other, but it is not known how relevant their relationship is to Ellsee and Arcjec specifically.
Arcjec seems to have known Murrit since he was six sweeps old, as seen in a flashback. They have talked enough for Arcjec to notice Murrit's tendencies, such as commenting that they "hate when they do that" after Murrit bans themself from a memo.  


=== Laivan Ferroo ===
===Jentha Briati ===
Despite Arcjec's generally unfriendly demeanor, Arcjec and [[Laivan Ferroo|Laivan]] appear to have a mutually pleasant friendship, at least by Arcjec's standards. There are hints that there may be some sort of deeper connection between the two, however, given how Laivan acts towards Arcjec on [[Prospit]] and the fact that Arcjec's jeans match Laivan's blood color. The two, along with Calder used to play together as kids, but this appears to have ended as Arcjec grew distant and depressed.
Arcjec mentioned [[Jentha]] during a conversation with Taz as they were working towards his entry. They seem to be relatively aware of each other's interests, and share some in the form of [https://en.wikipedia.org/wiki/Funko Funkos], but otherwise there is little information on their relationship.
===Calden Kerian===
 
===Calder Kerian ===
[[Calder Kerian|Calder]] and Arcjec were once friends in their youth, but that doesn't appear to be the case anymore.
[[Calder Kerian|Calder]] and Arcjec were once friends in their youth, but that doesn't appear to be the case anymore.


=== Murrit Turkin ===
In the memo in Act 3 Act 1, their interactions are tense and curt, though Arcjec attempts to be courteous as with the rest of the cast. Arcjec comments that Calder sounds "different now" and that "it feels like I don't know who I'm talking to." Arcjec also states that he has no qualms in banning Calder from the memo after telling him to knock it off when overstepping Taz's boundaries.
Arcjec does not appear to be a big fan of [[Murrit Turkin|Murrit]]. After reading through his memo he believes that the game is a prank set up by him and the others to make fun of him and later notes after collecting his personal game codes that he is a "slam jockey with more jolted RGB wires than common decency". And when telling [[Zehanpuryu]] about what he believes should have happened post-entry he admits that Murrit is a "friend" and that he is "actually much worse at explaining things than you or this game."
 
===Serpaz Helilo===
Serpaz and Arcjec seem to have been friends in their youth. There is not much information on their current relationship, but Serpaz seems to think of Arcjec as silly. They seem to not have any problems or tension with each other. When Arcjec cuts Serpaz off from rambling about her entry in the Act 3 Act 1 memo, he reassures her that he's taking her seriously and that she can talk later.
 
===Albion Shukra ===
Albion and Arcjec seem to get along well. The two speak about their relationship when they were younger in the memo in Act 3 Act 1. Albion comments on how Arcjec was "one of the few people" who believed in her position when they were younger as well. Arcjec tells her that he thought it was an elaborate backstory she made for a character. Arcjec comments on how he would consistently tell her when they were younger that she would always be good at the game he played, and that she unfortunately never joined. She tells Arcjec how she was on Prospit with him but he doesn't remember, having had issues with his dreamself at the time.
 
===Sova Amalie ===
There is little to no information on their relationship for the most part, however it is implied that they've talked in the past, with Sova bringing up in Act 3 Act 1 that she's read weirder from Arcjec after a particularly bizarre comment from him. They don't seem to have any problems with each other.


=== Jentha Briati ===
===Occeus Coliad===
Arcjec has mentioned [[Jentha]] once during a conversation with Taz as they were working towards his entry. He seems to know enough about her to gauge what her interests are, but otherwise, there is no information on their relationship.
There seems to be something going on between the two but there's not much information about their relationship. Occeus comments in Act 3 Act 1 that their past interactions have been more "charitable" and what Arcjec is doing is "weird". There seems to be some sort of tension between the two but not that much.


== Trivia ==
==Trivia==


* His trolltag 'animatedHumorist' is an ironic holdover from his past active interest in comic books and cartoons. 'Animated' refers to the way in which characters in this medium are portrayed, and 'Humorist' in how cartoons are often comedic in nature.
*Arcjec's chat handle, {{VE Quote|arcjec|animatedHumorist}}, is a holdover from when they were younger, meaning "energetic comedian". "Animated" could also refer to cartoons, an interest Arcjec had in his youth.
* Arcjec is often compared to [http://mspaintadventures.wikia.com/wiki/Karkat_Vantas Karkat Vantas], due to their similarly cantankerous demeanors, penchants for tirades (although Karkat is clearly the more long-winded of the two), and their roles as "the first troll" in their respective comics. This has become a bit of a running joke between fans of the comic, who often ironically ship the two together. This was brought to a head for April Fools Day 2017 when there was a short four-page comic dedicated to the subject.
* Arcjec is often compared to {{MSPAW External|Karkat_Vantas|Karkat Vantas}}, due to their similarly cantankerous demeanors, penchants for tirades and roles as "the first troll" in their respective comics. This has made shipping the two characters to become a running joke in the fandom, which was brought to a head during April Fool's Day in 2017, when a [https://www.deconreconstruction.com/bonus/april-fools-day-2017/1 short four-page bonus comic] dedicated to the concept was published on the site.
* Arcjec's archetype is simply "main character" but is also paired with "self-insert". It has been noted that he was at one point a true self-insert of [http://austinado.tumblr.com/ Austin] in the very early stages of development in 2011. However, he claims that they do not "really share any similarities at this point, except for soda consumption".
*The fake names given to Arcjec on pages 3 and 4 of the comic are "hypocritical asshat" and "little shit".
* Arcjec has a habit of typing out loud, or rather, speaking whatever he happens to be typing.
*Arcjec has a habit of saying whatever he happens to be typing out loud.
* Arcjec's initials are AV, which are the same initials as Austin.
*Being a Prospit dreamer, (technically) a bronzeblood and a Hero of Breath, Arcjec's would-be extended zodiac sign is [http://hs.hiveswap.com/ezodiac/truesign.php?TS=Taurus Taurus, Sign of the Unfledged.]
* Arcjec's extended zodiac is [http://hs.hiveswap.com/ezodiac/truesign.php?TS=Taurus Taurus]
*Arcjec has a figurine of {{MSPAW External|John_Egbert|John Egbert}} in his room. {{VE|971}}
* The names given to Arcjec on pages 3 and 4 of the comic are "hypocritical asshat" and "little shit" respectively.
*He runs a Filler account under the username NextIssue.
* Arcjec has a figurine of John Egbert in his room. {{VE|971}}
**This username may be a reference to the [https://en.wikipedia.org/wiki/Next_Issue_Project Next Issue Project].
**It is the only abandoned account out of the cast.


== Gallery ==
==Gallery==
<gallery position="center">
<gallery position="center" widths="185">
kidjec_just_leave!!.png|Young Arcjec - "kidjec"
Kidjec just leave!!.png|Young Arcjec - "kidjec"
arcjec_cosplay.png|"kidjec" - cosplay
Arcjec cosplay.png|"kidjec" - cosplay
176-kidjec.png|"kidjec" - dreamself
176-kidjec.png|"kidjec" - dreamself
Arcjec_yelling.png|Arcjec pre-game
Arcjec yelling.png|Arcjec pre-game
wide.png|Arcjec in-game
Wide.png|Arcjec in-game
arcjec, dreamself.png|Arcjec - dreamself
873-maskjec.png|Arcjec wearing a mask
Arcjec, dreamself.png|Dreamself Arcjec
Arcjec filler account.jpg|Arcjec's Filler account
01078.gif
</gallery>
</gallery>


{{ref}}
==References==
<references />


{{Navbox Vast Error Characters}}
{{Navbox Vast Error Characters}}
{{Navbox Trolls}}
{{Navbox Trolls}}
[[Category:Troll]]
[[Category:Vast Error characters]]
[[Category:Vast Error characters]]
[[Category:Trolls]]

Revision as of 13:29, 16 June 2022

Magnesium.png
Arcjec Voorat
Breath.png
Arcjec Voorat A3A1.png
Arcjec Voorat.png
Arcjec Injured.png
Arcjec Voorat Dreamself.png
XDXD And in case you're agonizing over it in the back of your head for whatever reason... Yes, I missed you too. XDXD DCRC icon.png
Introduction Page DCRC icon.png First Appearance DCRC icon.png

Title

Bard of Breath

Age

8 Repitonian Solar Sweeps

Gender Identity

He/They (Masc Nonbinary)

Status

Alive

Screen Name

animatedHumorist

Typing Style

Proper syntax and punctuation. Prefixes and suffixes each message with "XDXD". Tends to be verbose.

Strife Specibi

Scythekind

Fetch Modus

Replica

Relations

The Forgiven - Ancestor
Taz Poemme - Matesprit crush
Laivan Ferroo - Moirail crush
Ellsee Raines - Siblings

Planet

Land of Mirage and Monochrome

Music

Curtain Call ♫
A New World ♫
Six By Six ♫
Clamor ♫
Final Bow ♫
Terran Wanderer ♫
Code Red and Existential Dread ♫
Day After Day ♫
Nostalgia ♫
Secure ♫
Trial By Fire ♫
One Step Forward ♫
Good Old Hornless Jerryatric ♫
Twelve By Twelve ♫
Arcjec's Theme ♫
Show's Over ♫
Anywhere Can Be Paradise ♫
I'm Right Here ♫
Courage ♫
Calm Before The Storm ♫
Last Yulepassing ♫
Still Here ♫
Phantazein ♫
A Story About Being Free ♫
Friends Forever ♫
End Scene ♫
BONUS: Arcalicious ♫
Signal To Noise ♫
Could I Be A Hero Too? (Arcjec Voorat Vs. The End Of The World) ♫

 

v·d·e

Chatlogs


Arcjec Voorat, also known by his Skorpe handle animatedHumorist, is one of the trolls in Vast Error. His associated alchemic sigil is Magnesium, though a modified version of the symbol. They are a deconstruction of the "self insert" and "main character" fantroll archetypes.[1]

Their survival ability is being able to play dead by slowing their metabolism down.

He was the first troll to be introduced and enter the game.

Biography

Early life

Arcjec was much more outgoing and enthusiastic in their youth, if somewhat naïve. Raised together and initially sharing the same lusii as Ellsee Raines, the two viewed each other as siblings and part of the same family. During this period of time, Arcjec was interested in comic books, superheroes and pop culture, as well as drawing, cosplaying and scrapbooking.

After a series of cascading events involving his falling out with Taz Poemme and Ellsee's extended leave for training, Arcjec fell into a deep period of apathy and resentment, pushing all of his friends away and retreating into himself. They also forgot about their relationship with Ellsee entirely, which resulted in anger and confusion on their end when she came back from her training.

He seems to have been the "glue" holding their friend group together, having been depicted throughout the comic engaging in many different activities with the great majority of the main cast.

Act 1

Arcjec is first introduced in his respiteblock. As he goes over his possessions, he is interrupted by a rock hitting his block's window. Choosing to investigate the strange occurrence, the sight of a hooded troll lurking near his hive sends him into a panic, during which he is messaged by Laivan Ferroo. Laivan invites them to play a game of Anthropormuncipality with him and Murrit Turkin, but Arcjec refuses, brushing his friend off, and requests that he let Taz know that the mutilation fairy finally granted her long awaited wish in the event of their disappearance.

In an attempt to get a better look at the mysterious troll, Arcjec ends up falling out their second-floor window, landing on a mud puddle outside and passing out. They have a cryptic dream in which they stand in the middle of the Static, briefly glimpsing White Noise before they jolt awake.

During their short nap, Laivan's dream self visits Arcjec's own dream self, still asleep on Prospit. It glitches out, momentarily reverting to a happier, younger Arcjec when Laivan touches him.

After waking up, Arcjec finds himself back inside his room. Surrounding him are the many piles of scattered drawings he makes in his sleep, something that has been a regular occurrence for some time. The newest one has The Game's symbol drawn on it, along with a message: "It's the only way."

Arcjec being forced out of his window to look at the incoming meteor.

They are then accosted by an agitated Taz, who manages to convince Arcjec to collaborate by showing them Murrit's memo and the meteor hurtling towards their hive. After a few spats, Arcjec realizes that the symbols they've been writing in their sleep are connected to the game, which they encourage Taz to input on her end. This grants her access to a set of objects, and the duo has one final fraught conversation about their past before they decide it's better if they do not speak again once Arcjec's entry is complete.

During the events of [S] Arcjec: Enter. DCRC icon.png, Taz places a series of pillars and an archway around his hive, along with a mysterious chest inside his respiteblock. Arcjec opens the chest, unleashing a powerful gust of wind that sends him hurtling out of his room. He stops right in front of the archway, now activated into a portal. Taz then pushes Arcjec inside it with the Game cursor, sending him into the Medium and completing his entry process. The pillars around Arcjec's hive divert the oncoming meteor away and into Skaia's shield, preventing the hive's complete destruction.

Act 2

From the past perspective of Ellsee Raines, Arcjec is shown having a conversation with her moments before the start of Act 1. She worries that she is needy and unlikable, and he offers a half-hearted attempt at advice. Amused but nonetheless touched, Ellsee decides that they will finally introduce themself to Arcjec and explain their deeper connection. It's then revealed that she was the mysterious troll that threw a stone at Arcjec's window.

Back to the present, Arcjec lands on a gray platform inscribed with the Breath symbol, floating in a blank, stark white void. The powerful winds seen during Arcjec's entry then transform into the denizen of Breath, Zehanpuryu.

One of the only times Arcjec has smiled.

Zehanpuryu introduces Arcjec to the game and its purpose, pledging himself as their guide. He states that Arcjec is the Bard of Breath and urges them to find him again when they are stronger. He inserts himself within the Breath platform and changes the blank planet around them into the newly formed Land of Mirage and Monochrome.

As Arcjec looks around their new surroundings, they are approached by one of the planet's consorts: a bright, vibrant snake who directs them to a newly formed terminal by their denizen platform. The terminal allows Arcjec to access his game UI and Skorpe, where he finds messages from Taz and Ellsee both. He only answers the latter, and the two catch up. Ellsee admits that she knows more than she's previously let on, having seen the Game codes in a book that she has had her whole life. Arcjec closes the conversation by telling Ellsee to meet up with him when things are less hectic.

He then speaks with the multicolored snake consort, accidentally naming him "Guy". Guy tells Arcjec to prepare a weapon, as he is bound to face monsters on his journey, and Arcjec equips his scythe before taking the first steps of his journey on LOMAM.

After following the path for a while, Arcjec and Guy find a consort village up in flames, being ravaged by a powerful shape-shifting monster known as a Shifter. Two other consorts, Lady and Person, beg Arcjec to stop the monster before it burns down the entire town.

Overwhelmed, Arcjec freezes in place. He then finds himself in a featureless "mind space", greeted by younger version of himself: Kidjec. He tells Arcjec that it's okay to leave, that it isn't fair of the snakes to expect him to solve their problems. Arcjec, in turn, worries about his past choices and wishes they could do something for the people around them, since saving people was all they ever wanted to do when they were young.

Kidjec argues that acting on those impulses will only make him and those around him miserable, growing increasingly aggravated. He says that Arcjec should just leave!!! and that every single time he tries to help someone, all he does is hurt them. Arcjec falls to their knees, their nose bleeding profusely as the mindspace seems to fall apart at the seams.

Guy then snaps Arcjec back into reality by calling out to him, the troll having gone into a trance for the duration of his conversation with Kidjec. Finding his conviction renewed, Arcjec promises to protect his consorts and prepares for battle.

During [S] Engage. DCRC icon.png, Arcjec is shown battling the Shifter, managing to defeat it with the usage of his survival ability and the help of his planet's Winds. Their consorts are elated, gifting them with a variety of crafting resources and directing them to their checkpoint near the town square.

On Prospit, Arcjec, Laivan and Albion's dream selves meet up and chat, Arcjec's dream self having woken up off-screen since the last time they were shown. The trio flies over the buildings as Dream!Laivan explains the concept behind their existence and what they're supposed to do for their players. After the discussion, he offers a grand tour of the dream moon, which Dream!Arcjec and Dream!Albion accept with varying levels of excitement.

Arcjec's first craft: Beats Taking the Subway

Back on LOMAM, Arcjec arrives at the town square, where he is greeted by Metatron. As the built-in player guide to the Game, he explains several mechanics that will be vital to their progress, including the crafting system, the checkpoints and the gates that connect all of their planets together. He also gives Arcjec a welcome gift: a portable communicator they can use to keep in touch with the rest of their session. Metatron then coaches Arcjec through their first item creation: the Beats Taking The Subway scythe.

Further into their conversation, Metatron tells Arcjec that he needs to connect to the hero of life, Ellsee. Metatron comments on the two's relationship saying that they seem close, but Arcjec quickly brushes it off and changes the subject again. Metatron moves on saying that everything he's done with Arcjec is all he needs from him and that once the planets align then the initial stretch of Arcjec's journey will be complete. Metatron finally leaves in a puff of smoke, but not before he tells Arcjec that they're doing amazing so far.

Arcjec decides to open a new memo to make sure the rest of his friends are up to speed. He tells them that his DMs are now open, and that everyone should share their game progress so far, letting them know that he's already made it to his first checkpoint.

Taz is the first one to respond. They bicker for a short while, before she tells him that she's stuck and can't make any more progress without going over to his planet. This leads to the two having a reconciliatory conversation, in which Arcjec apologizes for ignoring her messages, saying that he wasn't trying to make her upset and only needed some breathing room. She accepts their apology, and they agree to work together from this point on.

Albion and Ellsee quickly follow in their responses, the latter informing the others of the purple-eyed demons that have started interfering with their entries. Albion believes that they're under someone's control, and that she briefly spoke to the man behind it. When Murrit and Calder join the conversation, it devolves into an argument about Murrit's attempted assassination of Ellsee through his boobdrones. Everyone is appalled by their actions, and Calder's further needling drives Murrit to drop their persona, withdrawing from the memo after telling everyone that they >([don't know what you just brought in with you.]. Albion asks if they should keep an eye on her, but Arcjec says that they already have their hands full as it is. He warns them that things are about to get messy and closes the memo.

Immediately afterward, Arcjec messages Ellsee, concerned about her apparent alliance with Calder. The conversation quickly devolves into lighthearted bickering as she brushes him off, and the two decide to get on with her entry by opening the Game's tutorial. On Arcjec's end, it has been updated with new information to reflect Ellsee's unique entry process: their job is to bring Repiton into The Medium by activating a series of pillars they are to place around the planet.

Through some nudging, Arcjec manages to get Ellsee to explain the most outlandish aspects of their past, including the supernatural qualities of their staff, their talking lusii and the magical book inherited from their ancestor. They're skeptical but curious, and Ellsee asks them to just trust her. He concedes, going back to their entry preparations before noticing that Possumdad is safe and sound by Ellsee's tent.

Arcjec asks if things are ready after Ellsee activates the portal leading to the first location. Arcjec informs her that he's going to go in order of what's closest to her, however, he also informs her that he doesn't know the exact coordinates and that there's no zoom option on his application. Ellsee voices her concerns on not wanting to go to Stronghold 21 due to the risk of becoming a walking target, most likely due to her blood color. Arcjec attempts to gives her advice, telling Ellsee to take a deep breath and move forward anyways. Arcjec ends up messing up the coordinates and Ellsee walks directly into the Stronghold square. which leads to Arcjec figuratively and literally beginning to beat himself up about being terrible at lying. Arcjec begins to annoyedly ramble to himself in nervousness as Ellsee panics, but quickly begins to focus again working with what he's got. Ellsee preforms magic tricks with her staff to keep the crowd distracted as Arcjec and drops the first pillar in the middle of the plaza. She quickly dives out of the way of the massive pillar before activating it and leaving rapidly. Ellsee tumbles back through the portal to her hive, exhausted. She decides to dance out her frustrations and Arcjec joins in with her. He tells her to pretend that never happened and to not mention it ever again. Ellsee asks if he had fun listening to her music which he reluctantly confirms that he did. They tell Ellsee that they'll make up for what they did with the last pillar.

Arcjec goes back to check on his hive, which is now a wreck with a hole going through the wall of his room and demons all around it. They move their cursor to go inside their messy hive, collectibles strewn all over the place. They grab a replica of their replica fetch modus to give Ellsee, in which she captchalogues her book, which unbeknownst to her results in a revised and corrupted version. She gets back to work with Arcjec after resting, with him promising to try his best to be there for her through the whole thing. Ellsee again repeats her nervousness, wondering everything was going to be okay, and Arcjec tells her that she's going to have to trust him.

During the events of [S] Ellsee: Enter. DCRC icon.png, Arcjec and Ellsee continue to work together with him placing down the pillars and her going through the portals and activating them. The portals take her to the Northern Wastes, Kenede Spaceport, Bizkantine Ruins, and the Black Depths. All but one of the planets connect and Repiton makes the jump as the pillars activate and Arcjec sighs in relief as Ellsee's Denizen is released and she enters the Medium.

Post-EOA2

As Taz makes her first foray into Arcjec's planet, she stumbles across a scene from her youth, brought to life through LOMAM's mechanics: her, Ellsee, Laivan and Arcjec, back when they were children, on the day when Arcjec asked Taz if she thought they were going to be friends forever.

After she spends some time reminiscing, Arcjec finds Taz, snapping her out of the flashback. He greets her with a smile and reassures her that he's right there, and the two of them walk off together.

Act 3 Act 1

On the day following the Players' entry into the Medium, Arcjec reopens their old memo in order to keep the group up to date on their individual progress on their planets. Albion is the first to respond, claiming they met on Prospit not too long ago, but Arcjec doesn't seem remember it very clearly. Eventually, the group discusses the current situation on Repiton, the Harbingers and Mirthamaniacs storming Stronghold 21 and the state of chaos the planet's entry into the Game has caused. Throughout the memo, Arcjec tags Murrit multiple times, who only responds to fall back into the same deflective patterns. They then ban themself from it, much to Arcjec's exasperation.

Later, Ellsee is seen falling asleep in the snow on her planet after the exhausting task of entering the game. She appears to have a flashback of her and Arcjec in his hive, dancing around together. Arcjec bumps into Ellsee which leads to both of them falling on the floor laughing together. Arcjec says he's hungry which leads to Ellsee and him into the kitchen. Both Arcjec and Ellsee are seen talking about two people named Ayala and Ari. Arcjec compliments Ellsee on how her new look is coming along and saying that she seems happier. The conversation turns into Ellsee complaining about how she can't go out and do things like how Arcjec can. Arcjec offers to try and find a way to sneak her out, but she refuses. Ellsee questions Arcjec about how he seems content with what is happening to the both of them. He pauses to think, but overall reassures her that everything is okay and that he'll always be here for her because they're family.

When Ellsee talks to White Noise, they discuss that in the past Arcjec acted differently towards everyone including Ellsee after her training. People tried getting to him, but he wouldn't budge. He was scared and angry, yelled and refused to listen to anything. However, Arcjec never changed his trolltag when they moved over to Skorp, so Ellsee found their Skorp attempted to act like a different person in order to contact him. White Noise has also attempted to speak to him, but it seems all Arcjec does is mumble to something and draw symbols. He doesn't know what's happened to Arcjec, but believes that something has gotten inside their head.

Personality and traits

At the start of the comic, Arcjec is a closed off and isolated person. They display a sardonic, irritable attitude toward most people, having little patience when dealing with others, and generally seeing things from a bleak perspective. They place a great deal of importance on the way things "should" be and how they work in the "real world", holding a jaded, disaffected philosophy on life. Paradoxically, he still is heavily invested in certain conversations, as evidenced by the amount of effort put into his responses whenever his friends try to contact him and the very fact that he leaves these channels of contact open.

This mindset is later shown to mask Arcjec's genuine attachment and care for his old life and friends. As the story progresses, they start being more open with the rest of the cast, apologizing for their unkind behavior and being more honest about their emotions. He makes an effort to reconnected with all of his friends, even taking charge in an unofficial "friendleader" capacity if the situation calls for it, and sharing moments of lighthearted banter with many of them in a sharp contrast to his biting interactions from before.

A good part of Arcjec's struggles are related to his mental health. The way other characters have described his falling out with the group, along with his own conversation about his emotional state with Kidjec, seem to indicate symptoms of a depressive disorder. Their habit of indulging in cans of Code Red - a strong antidepressant[2] on Repiton - is further confirmation of the fact, having even been labelled an addiction in the comic's text.

Arcjec's past interests include the collection of pop culture memorabilia, such as Funko Pops and action figures of comic characters, playing SBVRPRPG's with his friends, and drawing. They also used to do cosplay, being depicted going to a repitonian comic con with Taz in one of the photos in their album,

His blood is of a unique "corn syrup" color, a result of combination of normal Repitonian bronze blood and lime blood. This blood type and Arcjec's sigil were passed down to them by their ancestor, Thesal Voorat, after his attempted suicide and subsequent revival by Zekura Raines during The Renaissance.

Relationships

Taz Poemme

Arcjec and Taz's first time talking in two sweeps. It goes as well as it can.

Arcjec and Taz have had a difficult relationship since the comic started. Stemming from their largely difficult past and supposedly unrealized romantic entanglements. There are many indications that their relationship was at one point unhealthy or unrequited, mutually or otherwise. After some kind of relationship-ending incident, Arcjec has since vehemently avoided any interaction with Taz for over two sweeps while Taz has since repeatedly tried to reach out to Arcjec. The resulting fallout deeply affected Arcjec, resulting a drastic change in personality and demeanor, while Taz felt abandoned by Arcjec.

When the two are forced to interact with one another during the events of the game, the two are constantly at each other's throats, barely being able to stay civil with one another, even for the sake of their mutual survival. Despite this, even though it is very slight, they did have a couple moments of levity and have been shown to complete their goals as a team rather efficiently all things considered.

During Post-EOA2 and Act 3 Act 1, they reconnect and bonded with each other once Taz arrives on Arcjec's planet, resulting in better communication and none of the hatred and lashing out from before. Any jabs or insults they throw at each other overall seem lighthearted banter typical of their contrasting personalities.

Laivan Ferroo

Despite Arcjec's base unfriendly demeanor, him and Laivan appear to have a pleasant friendship. They seem to have mutually requited yet unrealized pale crushes on each other. The two, along with Calder, used to play together as kids, but this appears to have ended or become rare as Arcjec grew distant and depressed.

After speaking in the newest memo in Act 3 Act 1, they still seem close in some sort of way, with Laivan remembering Arcjec's wriggling day (or as Laivan called it, a birthday) and asking him about it.

Ellsee Raines

Arcjec and Ellsee have a unclear relationship. Ellsee seems to value and trust him a great deal. One of her goals at the beginning of the comic was to finally meet him and introduce herself personally, though she is never able to bolster up the courage to actually do it, even when she's already at his hive.

Ellsee appears to care for Arcjec and worries for his wellbeing, even dropping all of her fear to run back to him in order to try and rescue him once she notices the meteor heading towards his hive. Despite this, Arcjec doesn't appear to know much about Ellsee at all; though he does seem to have an easier time speaking to her than the other trolls in his chat fodder. When Ellsee asks if she was likeable, Arcjec does actually try to give her advice (albeit poorly). In Act 3 Act 1 Arcjec and Ellsee are seen sharing a hive and call each other a family.

Biologically, Ellsee and Arcjec's relationship are the equivalent of human siblings, while their ancestors were in a matespritship. This would make their relationship closest to siblings, with their ancestors as their parents.

Murrit Turkin

Arcjec does not appear to be a big fan of Murrit. After reading through her memo, he believes that the game is a prank set up by him and the others to make fun of him and later notes during a conversation that he is a "slam jockey with more exposed RGB wires than common decency". When telling Zehanpuryu about what he believes should have happened post-entry, he admits that Murrit is a "friend" and that he is "actually way worse at explaining things than you or this game."

Arcjec seems to have known Murrit since he was six sweeps old, as seen in a flashback. They have talked enough for Arcjec to notice Murrit's tendencies, such as commenting that they "hate when they do that" after Murrit bans themself from a memo.

Jentha Briati

Arcjec mentioned Jentha during a conversation with Taz as they were working towards his entry. They seem to be relatively aware of each other's interests, and share some in the form of Funkos, but otherwise there is little information on their relationship.

Calder Kerian

Calder and Arcjec were once friends in their youth, but that doesn't appear to be the case anymore.

In the memo in Act 3 Act 1, their interactions are tense and curt, though Arcjec attempts to be courteous as with the rest of the cast. Arcjec comments that Calder sounds "different now" and that "it feels like I don't know who I'm talking to." Arcjec also states that he has no qualms in banning Calder from the memo after telling him to knock it off when overstepping Taz's boundaries.

Serpaz Helilo

Serpaz and Arcjec seem to have been friends in their youth. There is not much information on their current relationship, but Serpaz seems to think of Arcjec as silly. They seem to not have any problems or tension with each other. When Arcjec cuts Serpaz off from rambling about her entry in the Act 3 Act 1 memo, he reassures her that he's taking her seriously and that she can talk later.

Albion Shukra

Albion and Arcjec seem to get along well. The two speak about their relationship when they were younger in the memo in Act 3 Act 1. Albion comments on how Arcjec was "one of the few people" who believed in her position when they were younger as well. Arcjec tells her that he thought it was an elaborate backstory she made for a character. Arcjec comments on how he would consistently tell her when they were younger that she would always be good at the game he played, and that she unfortunately never joined. She tells Arcjec how she was on Prospit with him but he doesn't remember, having had issues with his dreamself at the time.

Sova Amalie

There is little to no information on their relationship for the most part, however it is implied that they've talked in the past, with Sova bringing up in Act 3 Act 1 that she's read weirder from Arcjec after a particularly bizarre comment from him. They don't seem to have any problems with each other.

Occeus Coliad

There seems to be something going on between the two but there's not much information about their relationship. Occeus comments in Act 3 Act 1 that their past interactions have been more "charitable" and what Arcjec is doing is "weird". There seems to be some sort of tension between the two but not that much.

Trivia

  • Arcjec's chat handle, animatedHumorist, is a holdover from when they were younger, meaning "energetic comedian". "Animated" could also refer to cartoons, an interest Arcjec had in his youth.
  • Arcjec is often compared to Karkat VantasKarkat Vantas, due to their similarly cantankerous demeanors, penchants for tirades and roles as "the first troll" in their respective comics. This has made shipping the two characters to become a running joke in the fandom, which was brought to a head during April Fool's Day in 2017, when a short four-page bonus comic dedicated to the concept was published on the site.
  • The fake names given to Arcjec on pages 3 and 4 of the comic are "hypocritical asshat" and "little shit".
  • Arcjec has a habit of saying whatever he happens to be typing out loud.
  • Being a Prospit dreamer, (technically) a bronzeblood and a Hero of Breath, Arcjec's would-be extended zodiac sign is Taurus, Sign of the Unfledged.
  • Arcjec has a figurine of John EgbertJohn Egbert in his room. DCRC icon.png
  • He runs a Filler account under the username NextIssue.
    • This username may be a reference to the Next Issue Project.
    • It is the only abandoned account out of the cast.

Gallery

References

  1. https://vasterror.tumblr.com/faq
  2. Now, if it had been a Mountain Dew: Code Red, then you’d be a little worried. That stuff is a real potent antidepressant. - Snowbound Blood: Volume Eight


v·d·e Vast Error Characters
Trolls
Page of Heart Heart.png Rogue of Mind Mind.png Bard of Breath Breath.png Heir of Light Light.png
Silver.pngSova Amalie Phosphorus.png Dismas Mersiv Magnesium.png Arcjec Voorat Tin.png Jentha Briati
sanguineAllegory [SA] gigantisDebilitation [GD] animatedHumorist [AH] furbishFacilitated [FF]
Mage of Life Life.png Seer of Hope Hope Outline.png Witch of Doom Doom.png Knight of Space Space Outline.png
Mercury.png Ellsee Raines Copper.png Albion Shukra Gold.png Serpaz Helilo Zinc.png Laivan Ferroo
existereOracle [EO] demiurgeQuantified [DQ] pliableDecadence [PD] windlessArtificer [WA]
Prince of Blood Blood.png Sylph of Rage Rage.png Thief of Time Time.png Maid of Void Void.png
Sulfur.png Occeus Coliad Platinum.png Taz Poemme Lead.png Murrit Turkin Iron.png Calder Kerian
macabreExude [ME] perniciousOverkill [PO] unclaspedKahuna [UK] grandioseSaturation [GS]
Sublimation.png Sestro Enthal Precipitation.png Hamifi Hekrix Acid.png Racren Innali Digest.png Turnin Kaikai
Purification.png Edolon Vryche Fusion.png Seinru Narako Pulverize.png Pozzol Broyer Glass.png Talald Hieron
Corpus Black.png Weird Al Hulk Hogan
Denizens
Heart.png Jegudial Mind.png Forcas Breath.png Zehanpuryu Light.png Af
Life.png Lilith Hope Outline.png Bathkol Doom.png Sorush Space Outline.png Haniel
Blood.png Wormwood Rage.png Azbogah Time.png Gusion Void.png Procel
Carapacians
Scathing Sharper Defrauding Dealer
Hustle Bones Charmed Defalcator
Exonerated Executor
Other
Ancestors · Lusus · Rogi

Consorts
The Dead Shufflers Time.png
White Noise · Mimesis · Kheparia · Gaiaeon

Minor Characters
v·d·e Trolls
Redbloods
Resolve.png Yeshin Laevis Calcine.png Cinare Montor Ashes.png Valtel Gurtea Silver.png The Annalist
Silver.png Sova Amalie Acid.png Racren Innali Metal.png Cepros Xirong Nocent Bystan
Bronzebloods
Glass.png Talald Hieron Phosphorus.png The Fomenter Phosphorus.png Dismas Mersiv Garnie
Caduceus.png Rodere Arsenic.png Husske Mayzee Lye.png Degner Veibod
Yellowbloods
Sand Sigil.png Mshiri Libeta Spirit.png Vyr Sturra Vinegar.png Vellia
Tin.png Mosura Briati
(The Supernova)
Tin.png Jentha Briati Borax.png Lipsen Fluxum
Cuprum Arsenicatum.png Hayyan Refero Reverberation.png Sabine Berare Notrel Evantt
Greenbloods
Filter.png Sirage Feltri Soap.png Mekris Copper.png Cyprim Shukra
(The Exemplar)
Copper.png Albion Shukra
Pascal Linole Pomace Dissolve.png Aumtzi Maught Vitriol.png Raurou Dersal
Jadebloods
Herb.png Gerbat Batrav Distill.png Glomer Hicner Cepora Precipitation.png Hamifi Hekrix
Tealbloods
Digest.png Turnin Kaikai Gold.png Serpaz Helilo Talc.png Arcamu Iopara
Talc.png Secily Iopara Electrum.png Crytum Lydian Aislin Crucible.png Cadlys Rankor
Bluebloods
Take.png Bytcon Krypto Zinc.png The Jagerman Zinc.png Laivan Ferroo
Death.png Necron Exmort Iderra
Indigobloods
Nickel.png Divino Nikola Iron Pyrite.png Rypite Koldan
Sulfur.png Occeus Coliad Dexous
Purplebloods
Clay.png Cretas Mglina Gingou Disone Steel.png Nezrui Rigida Keiksi Ezlilu
Fusion.png Seinru Narako Platinum.png Fortmistress Deadlock Platinum.png Tazsia Poemme Ammonia.png Endari Vernir
Sublimation.png Clarud Enthal
(The Executive)
Sublimation.png Sestro Enthal Hot Fire.png Vilcus Cendum
Purification.png Edolon Vryche Pulverize.png Pozzol Broyer Neilna Uldiaz
Violetbloods
Iron.pngCaesar Consceleratus Persolus Iron.pngCalder Kerian
Brass.png Oricka Rourst Lead.png Acerigger Switchem Lead.png Murrit Turkin
Fuchsiabloods
Special / Unknown
Magnesium.png Thesal Voorat
(The Unknown/The Forgiven)
Magnesium.png Arcjec Voorat Mercury.png Zekura Raines
(The Vivifier)
Mercury.png Ellsee Raines Ahlina Robiad Corpus Black.png Weird Al